交互设备

  • 网络interactive device;interaction devices
交互设备交互设备
  1. 采用USB(universalserialbus)技术建立了基于实装专用部件的人机交互设备通用设计方法;

    General design method for real equipment part based interactive device is put forward and realized with USB ( Universal Serial Bus ) technology ;

  2. 根据某生产厂家对材料冲击试验机产品进行自动化改造的需求,设计开发了一个以PLC为控制核心,人机界面或PC计算机为交互设备的测控系统。

    In accordance with requirement of a manufactory to remold the material punching test machine production automation , designing and developing a measurement and control system with PLC as control nucleus and HMI or PC as interactive device .

  3. 基于MODBUS协议的激光雕刻切割系统HMI人机交互设备

    HMI Device for Laser Cutting and Engraving Based on MODBUS Protocol

  4. 基于力觉交互设备Phantom建立试验平台,开发了牙科手术力觉交互仿真软件,通过试验验证了本文算法的有效性。

    Experiment platform is constructed using Phantom , and dental simulation software is developed . Experiment indicates the validity of the proposed force rendering architecture .

  5. 虚拟GIS在提供较强的多维数据建模能力和多维空间数据管理能力的同时,更能支持复杂虚拟图形空间的生成和支持用户采用多种交互设备与图形空间进行交互。

    Virtual GIS can support create complicated virtual figure space and support user adopt many kinds of mutual apparatus to mutual with figure space while offering strong modeling ability of multidimensional data and managerial ability of multidimensional space data .

  6. 随着传感器的应用,许多公司已经开发出了人机交互设备,比如微软的SURFACE平板电脑和苹果的IPAD设备,但它们所提供的互动模式仅限于触控和语音,很少涉及到计算机视觉感知。

    While the sensor is widely used , many companies have developed the human-computer interaction devices , such as Surface Tablet PC from Microsoft and Ipad devices from Apple company . But they just provide Touch Sense and Voice Control , rarely come to Computer Vision Perception .

  7. 人机交互设备包括PS/2键盘作为输入设备,LCD作为显示设备;文件存储设备选用SD卡;标记打印控制采用了插补输出脉冲均匀稳定的比较积分算法。

    Human-computer interaction is composed by PS / 2 keyboard as input device and LCD as display device . SD card is used to save files . Linear interpolation algorithm is used to control marking , which make the output pulse smoother .

  8. 基于力觉交互设备Phantom,开发了力觉仿真系统平台,通过感知具有典型几何特征的物体形状,验证了虚拟力计算和渲染方法的有效性。

    Haptic display platform is constructed using Phantom , and several objects with typical geometry features are selected to evaluate system performance . Good fidelity and stability result indicate the validity of the force computation and rendering method .

  9. 多通道用户界面使用多种交互设备,通过多种交互方式的协作和互补,提高了交互效率,增进了交互自然性。

    It use many alternating devices and improve alternating efficiency .

  10. 力觉交互设备的重力补偿实验研究

    Experiment Research of Gravity Compensation for Haptic Device

  11. 在设备层,将上述状态序列映射为交互设备的控制指令序列。

    This process was then transformed into a series of control signals in the device level .

  12. 和传统的鼠标、键盘等人机交互设备相比,手势是更自然、更便利的交互方式。

    Hand gesture is a more natural and convenient interactive mode comparing with traditional mouse and keyboard devices .

  13. 随着移动计算和便携式设备的出现以及笔交互设备的普及,迫切需要研究适用于笔交互方式的应用软件。

    With the popularity of mobile computing and pen device , it is urging research on applications suit for pen interaction .

  14. 传统的虚拟装配系统由于多数采用鼠标和键盘作为交互设备,普遍存在交互的沉浸感和适应性不强等缺点。

    Because of the use of mouse and keyboard interaction devices , the bad immersion and interaction exists in many traditional virtual assembly systems .

  15. 人们通过掌握实时信息,并利用藏匿于生活之中的各类交互设备处理海量的实时信息,来作出更优的决策。

    People can make better decisions with the various types of interaction devices hiding in the lives to dealing with massive amounts of real-time information .

  16. 同时在众多新兴的交互设备中,主要对数据手套和空间球进行相关交互技术的研究。

    At the same time , in many new interaction facilities , data glove and space ball are chosen to be studied on interaction technology .

  17. 利用数据手套和三维位置跟踪仪作为交互设备,设计了数据读取模块,驱动虚拟手的模型在虚拟场景中运动。

    Secondly , a data receiving module for driving virtual hand is designed according to interaction devices such as data glove and 3D position tracking system .

  18. 另外,同一种服务会针对不同的用户群组发布到不同的笔式交互设备上,需要花费大量的时间针对特定设备重新设计相应的用户界面。

    Moreover , when the same service is deployed on different pen-based interactive devices for different user groups , corresponding user interface redesigned for particular device is time-consuming .

  19. 然后,采用空间球、数据手套等人机交互设备建立了实时的人机交互系统,并详细阐述了实现原理和方法。

    Third , Real-time man-machine interactive system based on space ball , data glove and so on is established . The paper presents the theory and methods of the system .

  20. 该系统利用数据手套、六自由度三维位置跟踪仪等作为交互设备,设计了相应的数据读取模块及运动映射模块,以较高的效率和精度实现了驱动虚拟手的交互操作。

    Firstly , Date receiving module and motion mapping module for driving virtual hand are designed for the interaction devices such as date glove and 3D position tracker in the system .

  21. 近年来,随着无处不在计算的发展,各种各样的终端设备不断增加,信息技术正在从单一的桌面应用逐步延伸到不断涌现的各种新型交互设备上。

    Recently , the Information Technologies are extending from single desktop applications to various new interaction devices gradually with the highly development of the ubiquitous computing and the increasing of the multiple terminals .

  22. 可触摸板是用于嵌入式设备的最基本的用户交互设备之一―小键盘、传感器和滚动轮也包含在许多不同设备中以用于不同的用途。

    Touchable panels are one of the most basic user interaction devices for embedded devices & keypads , sensors , and roller wheels also are included in many different devices for various purposes .

  23. 该系统应用数据手套和跟踪器这两种典型交互设备,实现在虚拟环境中虚拟手显示和动态控制的人机交互功能。

    This system use data glove and the tracking device these two kind of model interactive equipment , to realize in the virtual environment the hypothesized hand demonstration and the dynamic control human-computer interaction function .

  24. 虚拟现实技术通常是指使用数据手套、力反馈装置等新型交互设备构造出的可以让用户感知和体会虚拟境界的一种计算机软件与硬件环境。

    Virtual reality technology is usually refers to that using the new interactive devices such as data glove to construct a kind of computer software and hardware environment which the users can experience the virtual state .

  25. 针对现在的装备操作训练仿真系统中使用二维交互设备带来交互低效的情况,为了整体提高装备操作训练仿真系统的交互质量和能力,设计并开发了沉浸式交互系统。

    Facing to the condition using planar interaction facilities in equipment operation training simulation system , a immersible interaction system is designed and developed to improve the quality and capability of equipment operation training simulation system .

  26. 然后在定性定量的基础上建立用户认知、任务模型,分析硬、软件的交互设备及方式,探讨了一系列适用于媒体中心界面设计的易用原则、方法。

    Then built user cognition and task models on the basis of qualitative and quantitative analysis . The Thesis analysis the interaction of hardware and software equipment , especially the princples and methods of the usability that apply to Media Center .

  27. 类设备是USB设备类型中的一种,是直接与人交互的设备,如键盘、鼠标等。

    HID class which short for Human Interface Device , is one of the USB device class .

  28. 高速铁路双向点式信息交互系统设备的研究

    A Duplex Intermittent Information Interactive System for High-speed Railways

  29. 介绍传统型与简化型交互捻设备的设计布局和捻制原理。

    Design layout and laying principle of tradition and simplified equipment for interactive laying are introduced .

  30. 简化型交互捻设备

    Simplified Equipment for Interactive Laying