隐性需求

  • 网络Implicit Demand;hidden needs
隐性需求隐性需求
  1. 高校图书馆读者隐性需求问题的探讨

    Discussion on the Implicit Demand of Readers in the University Libraries

  2. 基于隐性需求的动漫品牌资产形成研究

    Study on Evolution of Cartoon Brand Asset Based on Implicit Demand

  3. 构建了情境-需求本体映射元规则,基于改进的Apriori算法的关联规则挖掘,结合了本体概念与交易数据,将隐性需求信息加入到事务集中,提升映射规则的完整性和准确性。

    The meta-rules of scenario-requirement ontology mapping were constructed . Based on improved Apriori algorithm , an approach of association rules mining combined ontology concept with trading data to add implicit requirement information into the datasets was proposed . It improved the integrity and the accurateness of the mapping rules .

  4. 基于隐性需求的休闲服装品牌营销研究

    Study on Leisure Clothing Brand Marketing Based on Implicit Demand

  5. 基于消费者隐性需求的营销模式研究

    Construction of Marketing Model Based on Implicit Demand of Customers

  6. 隐性需求层次演化系统动力学模型研究

    Research on the System Dynamics Model of Inexplicit Demand ′ s Levels Evolution

  7. 图书馆信息服务中用户和图书馆员是两个关键因素,从以下五个方面发挥用户与图书馆员以及图书馆员相互之间的互动效应&收集用户信息、建立用户资料库;了解显性需求、开发隐性需求;

    User and librarian are two important factors of information service in the library .

  8. 基于隐性需求深度开发的产品创新研究&信息认知角度的诠释

    Study on Product Innovation Based on Deeply Development of Implicit Demand & View of Information Cognition

  9. 通过对美学、环境与行为心理学的研究,对居民的隐性需求加以挖掘。

    By studying aesthetics , environment and behavior psychology to probe the underlying need of inhabitants .

  10. 其次,分析了隐性需求研究对营销学术发展的促进和贡献。最后,廓清了隐性需求理论进一步研究的重要命题。

    It further analyzes the contribution of implicit demand theory to marketing researches and the important proposition .

  11. 根据实证研究的结果,简单地提出了一些老年群体隐性需求开发的对策建议。

    According to result of empirical analysis , gives some countermeasure proposal for elderly group implicit demand development simply .

  12. 应用蓝海战略理论,采用实证分析的办法,对葡萄酒行业的产品隐性需求挖掘与开发进行了研究。

    With Blue Ocean theory , we take an empirical research on demand mining and development of sherry wine industry .

  13. 食是和我们日常生活最相关的,从中发散出来的隐性需求也是无限的。

    " Food " is most relevant to our daily lives , from which issuing the implicit demands that is unlimited .

  14. 文章在末尾分析了消费者隐性需求研究对于品牌资产理论的贡献,并对立足于动漫产业的独特需求,实现品牌资产理论的创新具有重要借鉴意义。

    Thirdly , it has an important reference to achieve the innovation about the theory of brand equity based on the unique needs of anime industry .

  15. 在对隐性需求深入研究的背景下,借鉴相关研究成果,以隐性需求的内涵为起点,阐述了在产品开发中挖掘顾客隐性需求的重要性。

    With relative researches on customer demand , we discuss in detail on the importance of implicit demand during product development which bases on its core conception .

  16. 本文从品牌资产理论的演化逻辑和结构解析着手,探求隐性需求与产出绩效之间的逻辑关系。

    The article starts from evolution of logic and analysis of structure of brand asset theory to seek the logical relationship of implicit demand and output performance .

  17. 本章首先运用焦点组技术,对动漫品牌的隐性需求元素进行识别,并根据参与者的特征进行描述性统计分析。

    Firstly , this chapter discerns the element for implicit demand of cartoon brands by focus technology . Descriptive statistical analysis is done according to the characteristics of participants .

  18. 由于隐性需求常常被外部的显性需求所掩盖,因而教师要努力看到学生的隐性需求,并区分学生的需求哪些是良性的和优先的。

    The dominant demand is often overshadowed by the external demand . The teachers should strive to see the hidden needs , and distinguish what is healthy student demand and priority needs .

  19. 在此基础上,探讨了基于信息认知角度的隐性需求深度开发模式和对产品创新的促进作用。

    And further , study on different patterns developing implicit demand and tactics changing implicit demand into innovative products in the view of information cognition , which contributes to new products innovation .

  20. 笔者认为,在解决如何提高服务水平的课题中,挖掘和开发读者对图书馆的隐性需求是不可忽视的问题之一。

    The author holds the view that it is one of the imperative issues to mine and develop the implicit demand for libraries in solving the research topics of how to improve service level .

  21. 运用焦点组访谈技术和结构建模的方法,从消费者隐性需求出发,探讨其在品牌关系互动和产出绩效之间的关系。

    It uses the approach of technology of focus group interviews and structural modeling and starts from implicit demand of consumers to discuss the relationship between the interaction of brand relationship and output effects .

  22. 表明考虑了高管人员隐性需求和隐性价值的激励,可同时满足所有者和管理者的效用。

    Therefore , the model indicates that the incentive based on the implicit demands and value for the top managers is considered , which can also satisfies the utility of the owners and managers at the same time .

  23. 教育服务是高等教育的主要产品,高等教育质量就是高等教育服务产品的质量,即指高等教育服务产品满足教育需求主体显性或隐性需求的程度。

    Quality of higher education , which in essence equals the quality of higher education service products , refers to the extent to which the higher education service products can meet the implicit and explicit demands of the educational consumers .

  24. 本文主要从动漫品牌形象提升的必要性以及品牌资产理论内在逻辑整合的视角出发,分析隐性需求认知在品牌资产测量中的作用。

    Firstly , it starts from the necessity of promotion of anime brand image and the viewpoint of integration of the internal logic of brand asset theory to analyze the function of implicit demand cognition in the measurement of brand asset .

  25. 其次,针对显性需求和隐性需求消费者的配比样本,进行探索性分析;再次,提出隐性需求与传统品牌资产影响因素的逻辑模型,以及调研样本的选择,进行初步的模型设计。

    Secondly , this chapter brings forward the SEM of influencing factors of implicit demand and traditional brand equity and the choice of research sample . Thirdly this chapter analyzes to explore according explicit and implicit needs of consumers demand ratio samples .

  26. 通过分析用户显性及隐性需求,用户心理过程和用户心理效应,以求摸索用户信息需求规律。二、图书馆感知服务及其质量评价修正研究。

    By researching explicit needs and tacit needs , as well as , users ' psychological process and effects , the goal of this is to probe the law of users ' information needs . Second , library perceived service process study .

  27. 其次,本文对传统的品牌资产理论进行评述和反思,并指出应从品牌资产内在逻辑的演进中,丰富品牌资产测量的内涵,系统分析顾客心智的要素以及隐性需求动机对品牌资产的影响。

    Secondly , it comments and introspects the traditional brand asset theory and point out that it should enrich the cultivation of brand asset measurement and systematically analyze the essential factor of consumers ' mentality and implicit demand motive ' influence on brand asset .

  28. 对人的隐性体育需求善加引导和激励,并提供一定的体育产品与服务,则可以提前过渡到显性需求。

    Implicit human needs to make good sports guide and inspire and provide some sports products and services , people need to advance the sport recessive to dominant transition needs .

  29. 通过情境信息抽取隐性非功能需求,为用户确定非功能需求目标提供了指引,为非功能需求早期评估提供参照。(5)开发了网络式软件需求获取与分析平台。

    It guides users to determine non-functional requirements goals , and provides an early assessment method for users ' non-functional requirements . ( 5 ) Networked software requirements elicitation and analysis tool is constructed .

  30. 在此基础上,提出基于隐性价值的年薪设计、基于绩效的奖金与股权设计、基于隐性需求的非物质性激励的综合激励模式。

    According to the model , the combined incentive model is put forward , which includes annual salary design on the implicit value , bonus and stock based on the performance , non-monetary incentive based on implicit demands .