教学游戏

  • 网络instructional game;instruction game;didactical game
教学游戏教学游戏
  1. 因为个人对具有竞争性的环境反应不同,比赛的每一个环节必须被处理和安排的非常紧密在选择和使用教学游戏的过程中。

    Because individuals react differently to competitive environments , the element of competition must be handled very thoughtfully in choosing and using instructional games .

  2. 当前的教学游戏仅仅局限于针对某个知识点的动画小游戏,存在着课件化、简单化的问题,从而限制了教学游戏的应用。

    The current instructional game limits merely to be small animation games in view of some key points of knowledge , the problem that the instructional games are treated as the courseware and are simplified is obviously , which has limited the application of didactical games .

  3. RPG教学游戏是以角色扮演为中心开展游戏活动的。

    RPG educational game is role-playing centered in the game activities .

  4. 本研究的创新点在于通过构建RPG教学游戏设计模式,开阔了学科教学游戏的设计思路,同时,也为学科教师设计和开发教学游戏提供了一定程度的借鉴与帮助。

    This makes the ideas of educational game design richer , and also provides some reference and help for subject teachers to design and develop educational game .

  5. 基于体育教学游戏培养学生创新能力

    Using Game Mode to Train Innovative Ability in Physical Education Teaching

  6. 初等舞蹈教学游戏化的应用探析

    A Probe and Analysis into Application of Games in Primary Dance Teaching

  7. 论初中体育教学游戏的选择和应用

    A Discussion on Selection and Application of Sports Games in Middle Schools

  8. 计算机教学游戏在非母语英语教学中的应用价值分析

    The Utilization of Educational Computer Games to Teach English as a Second Language

  9. 其次对适应电力规程培训的教学游戏仿真进行深入研究。

    Instructional game simulation for power rules train was given a penetrating study .

  10. 关于教学游戏型课件设计的探讨

    Exploring on Designing of the Entertaining Courseware

  11. 阅读教学游戏说

    On the Games in Reading Teaching

  12. 介绍许多教学游戏和活动可以帮助学生练习他们所学的东西。

    There are many games and educational activities which help students practice what they are learning .

  13. 接着作者指出对外汉语教学游戏的特点。

    Then , the author introduced the characteristics of game teaching approach of Chinese as a second language .

  14. 情感的愉悦性,整体的和谐性、游戏的情境性是教学游戏性的基本特征。

    Joviality of emotion , compatibility of unitary and situation of game are the basic characters of teaching playfulness .

  15. 然后对本研究的相关概念进行了界定,提出了本课题的专有术语:程序性知识的教学游戏。

    Then this study defined the concepts and proposed procedural knowledge of instructional game as the issue of proprietary terminology .

  16. 我们应通过把综合的语言游戏(语言教学游戏)应用于英语课堂教学,以求促进学生的学习动力,提高学习成绩。

    In order to solve the problem , it is desirable to integrate language games or language teaching games into English classroom teaching .

  17. 本文基于学习效果研究了对外汉语课堂教学游戏的若干问题。

    Based on the effect of learning , this paper studies some questions about the games of teaching Chinese as a foreign language .

  18. 基于理解的教学游戏案例设计分析&美国献血游戏对我国教学游戏制作的启示

    An Analysis of an E-game Design Based on Understanding Theory & An Enlightenment from American Donating-blood Game for Our Country 's Teaching Game

  19. 最后,本文还就对外汉语课堂教学游戏的使用向对外汉语教师提出了几点建议。

    Finally , this article also on how to use the games of Teaching Chinese as a foreign language puts forward some suggestions for teachers .

  20. 小学生舞蹈教学游戏化的应用研究表明,游戏化的舞蹈教学方法有利于小学生较好地学习舞蹈。

    Using Game Mode to Train Innovative Ability in Physical Education Teaching The study shows that such method does good for the students ' learning dances .

  21. 教学游戏的过程是一个有序的控制过程,有较极强的教学目的性,为一定的教学内容服务。

    Conclusions have been drawn in this thesis as follows : the process of teaching games should be under control with teaching objectives to serve the teaching content .

  22. 在交际法课堂,词汇教学游戏要求学生用他们所学的语言知识与同学交流。

    In a CLT classroom , playing vocabulary games is one of the activities which require students to actively communicate with their classmates , using their knowledge of the language .

  23. 近年来,教学游戏作为教育技术研究领域的热点话题,引起越来越多学者和一线教师的关注。

    In recent years , as an hot topic in the field of educational technology research , educational game has attracted more and more concerns from scholars and classroom teachers .

  24. 教学游戏型课件是一种寓教于乐的教育游戏软件,比一般多媒体课件更具有趣味性。

    This paper introduces that the entertaining courseware is a kind of education software that realizing teaching by playing , so it is more interesting than the other way of teaching .

  25. 根据社会行为理论,论文例举教学游戏中教师和学生角色,展示了基于职业的角色建模的基本思路。

    According to theory of social behavior , paper took the teacher and student role in education game as an example , demonstrating the basic idea of role-model based on profession .

  26. 笔者分析了国内外教学游戏研究现状,并结合小学科学课程的特点,指出将教学游戏引入小学科学教学过程,以促进信息技术与课程整合的必要性。

    Combined with the characteristics of science curriculum in elementary school , this paper indicates it is necessary to introduce educational game to science teaching in primary school in order to promote the integration of information technology and curriculum .

  27. 接着,从研究趣味性教学游戏或技巧实例、趣味性教学方法及其运用和针对不同国别学生的对外汉语趣味性教学三个方面介绍了趣味性汉语教学的研究现状。

    Then , this paper introduces the current study of fun Chinese language teaching from three aspects : the study of examples of fun teaching games and tricks , fun teaching methods and applications , and fun Chinese language teaching for learners from different countries .

  28. 以游戏精神实现教学与游戏的融合

    Realization of the Fusion of Teaching and Playing by the Spirit of Playing

  29. 中小学英语教学中游戏法的科学性与实用性

    The Scientific and Practical Basis for English Games in Primary and Secondary Schools

  30. 论教学的游戏品格幼儿园游戏教学研究

    The Research of Play Instruction in Kindergarten THE GAME