影视动画

  • 网络Animation;television animation;Movie Animation
影视动画影视动画
  1. 节奏的组织与运用是影视动画艺术的重要特性和特殊表现手段,是影视动画最根本的思维方式之一。

    The organization and use of rhythm is the important features and special expression way of the animation film art , and also is one of the most fundamental way of thinking of the animated film .

  2. 运动捕捉技术是影视动画制作中的新技术。

    Motion capture is the new technology in movie animation making .

  3. 国内影视动画场景设计分析CAI课件中动画场景的实现

    On the scene design of Chinese film and TV carton The reality of cartoon in CAI software

  4. 近年来,随着CG产业的快速发展,运动捕获技术也日益成熟,并被越来越广泛地应用于影视动画、游戏制作、体育训练、科学研究等领域中。

    In recent years , with the rapid development of CG industry , motion capture technology has become more and more mature .

  5. 经典东方影视动画公司信息化建设方案研究

    Research on the Informatization of Classical East Film and Video Company

  6. 面向影视动画的真实感三维人脸快速建模算法

    Realistic rapid 3D face modeling for film / TV animation

  7. 欢迎你加入数码影视动画特技设计!

    Welcoming you joins the figures showbiz animation stunt design !

  8. 运动捕捉技术在影视动画制作中的应用研究

    Application of motion capture technology in movie animation making

  9. 基于游戏引擎的影视动画设计与实现

    The Design and Realization of the Television Animation Based on the Game Engine

  10. 影视动画中的民族元素

    The National Element in Movie and TV Animation

  11. 甚至与之相关联的影视动画、栏目包装也成为用人单位青睐的热门专业。

    Even associated with film and television animation , part packaging has become a popular professional employers favor .

  12. 多媒体技术在影视动画教学中的应用广西地区中学影视动画课程设置研究

    Application of Multimedia Technology in Video Education ; Research on Cameracature Curriculum Provision in the Middle Schools of Guangxi Areas

  13. 当今是大众交互式传媒时代的迅速发展期,影视动画作为一种以视觉符号为主的传播媒介,正发挥着不可估量的影响力。

    Today is the rapidly development of Popular interactive media , animated film as visual symbols of media play immeasurable influence .

  14. 影视动画作为这一艺术形式的分支集中了人类所有最美好的思想。

    The showbiz animation was the branch of this art form to concentrate mankind 's all most beautiful and good thoughts .

  15. 影视动画之感悟从本土文化中寻找动画形象因时而动论动画形象的审美嬗变

    Searching Cartoon Images from Native Culture ; Follow the Times & On the Evolution of the Aesthetic Conceptions of the Animation Images

  16. 影视动画投资较热,漫画、新媒体动漫、应用动画等方面偏冷;

    Investment in film and television animation hotter , comic books , new media , animation , application of cool animation , etc.

  17. 它在模拟训练、游戏、娱乐、影视动画等领域有着广泛的应用。

    It has played an important role and been widely used in drill training , computer games , entertainment and video animation .

  18. 这一课题在影视动画、虚拟现实、工业设计等方面具有广阔的应用前景。

    The subject in the film and television animation , virtual reality , industrial design , so as to have broad application prospects .

  19. 接着本文对利用游戏创作影视动画的具体要求和创作过程进行了研究。

    Then this paper carries on research in utilizing concrete requirement and creation course that the game created the movie & TV cartoon .

  20. 苏州正轩文化传播有限公司是一家集形象设计、礼仪庆典、影视动画、广告战略合作为一体的专业性文化传播企业。

    Suzhou Zhengxuan Culture Communication Company is a professional Culture Dissemination Enterprise which integrates image designing , ceremonial celebration , animation and advertises .

  21. 影视动画作品中的节奏无处不在,它是影视创作手段的重要表现元素之一。

    The rhythm of film and animation works is everywhere , it is an important means of film and television creative element of the performance .

  22. 到目前为止,人脸表情运动捕捉已经广泛应用于现代影视动画、游戏制作、医学分析、虚拟现实等多个领域。

    The facial MoCap has been widely used in modern film and television animation , game production , medical analysis , virtual reality and other fields .

  23. 由于影视动画行业的迅速发展,计算机图形学中的真实感渲染技术研究得到广泛开展。

    Due to the rapid development of the industry of films and animations , technology of photo-realistic rendering in computer graphics has been widely carried out .

  24. 在虚拟现实、三维游戏、影视动画和医学研究等领域,用户对人物角色真实感的要求越来越高。

    In virtual reality , 3D games , animation , medical research and other fields , users demand more and more to the reality of characters .

  25. 后来由于计算机软硬件条件的迅速发展,真实感逐渐成为影视动画作品追求的主要目标。

    Later , due to the rapid development of computer hardware and software , realism had gradually become the main objective pursued by the film and animation producers .

  26. 如今的影视动画行业与高科技技术融合已经达到一个至高的境界,而这其中又与影视特效技术息息相关。

    Today , film and animation industry with high-tech technology integration has reached a supreme realm , which is closely linked with the film and television special effects technology .

  27. 通过对不同国家的影视动画节奏特点的整体分析、整体对比,找到我国影视动画节奏中最显著的问题所在。

    Through the overall analysis and comparison of different countries rhythm characteristics of film and television animation , to find the significant problem there is in our film and animation rhythm .

  28. 布料湿润效果模拟是计算机图形学领域的一项重要研究课题,应用极其广泛,如商业领域,影视动画,虚拟现实等。

    The simulation of the wetting cloth is one of the important research subjects in computer graphics , which can be widely applied in the field of business , film and virtual reality .

  29. 近几十年来,由于影视动画、虚拟现实和计算机游戏等领域的不断发展,群体动画也成为人们研究的热点方向。

    In recent decades , due to the continuous development of the field such as film , television , animation , virtual reality and computer games , crowd animation has become a hot research field .

  30. 随着计算机图形学技术的不断发展和完善,虚拟现实技术在影视动画制作、广告设计、游戏娱乐、生物特征识别等方面的应用日益广泛。

    With the continuous development and improvement of computer graphics technology , the virtual reality technology is widely used in film and television animation , advertising design , games and entertainment , biological feature recognition and other aspects increasingly .