游戏运营商

游戏运营商游戏运营商
  1. 在线游戏运营商盛大互动娱乐有限公司(shandainteractiveentertainment)则推出韩国已经开发出来的游戏。

    Online games operator Shanda Interactive Entertainment introduced games that had already been developed in South Korea .

  2. 为了避免日趋泛滥的非法外挂程序对广大游戏运营商和玩家利益的损害,给出了基于DES和RSA算法的网络游戏数据健壮加密方案。

    In order to resist the injury of illegal peripheral programs to the benefits of the game operators and players , which are almost overrunning the market , a strong encryption technique for data of network games based on DES and RSA algorithms is given .

  3. 本文从网络游戏运营商的角度研究企业应如何为网络大型多人在线角色扮演游戏(MMORPG)中的虚拟产品进行定价。价格是价值的反映。

    From the perspective of online game operator , This paper studys how companies to price the virtual product in the network massively multiplayer online role-playing game ( MMORPG ) . Price is a reflection of the value .

  4. 本文主要探讨了网络游戏运营商的安全保障义务。

    This paper discussed the security obligation of the online game operator .

  5. 第二,网络游戏运营商的权利也没有具体规定。

    Second , the rights of operators does not specified .

  6. 其次,它损害了网络游戏运营商的收益。

    Second , it tort the benefits of the online game operators .

  7. 随着竞争的激烈,游戏运营商的运营水平也会不断提高。

    As competition will get fiercer so will the quality of operating practices .

  8. 这对于网络游戏运营商十分不利。

    This situation is very bad for these operators .

  9. 本研究根据研究结果和研究启示对移动游戏运营商和开发商提供营销建议。

    Based on the findings , the study provide marketing suggestions for mobile operators and game developers .

  10. 然而,即使增长如此迅猛,游戏运营商从中分得一杯羹的难度正变得越来越大。

    But even with such explosive growth , it is becoming increasingly hard for game operators to grab their piece of the action .

  11. 数家在线游戏运营商已要求玩家提供详细的身份证号码,但是,一些公司高管指出,许多提交的号码都是虚假的。

    Several online game operators already require players to supply identity card details , but executives say many of the numbers submitted are false .

  12. 本文为网络游戏运营商提出了依据消费者价值感知进行定价决策这一理论方法,并指出了具体的操作路径。

    This paper presented the theory of pricing decisions based on consumer value perception and pointed out the specific operation path for online game operator .

  13. 20世纪80年代国际互联网开始兴起,随着网络的普及,现实生活的情境被网络游戏运营商以虚拟地形式搬上网络平台。

    Nineteen eighties , International Internet began to rise , Along with the network popularization , Real life situations is the network game operator in virtual form onto a web platform .

  14. 王某不服,双方协商未果后,王某与游戏运营商上海第九城市信息技术有限公司对簿公堂。

    Wang Mou refuses to obey , both sides talks things over not after fruit , the9th city of Wang Mou and Shanghai of game operation business IT limited company litigates .

  15. 但由于网络游戏运营商和游戏玩家之间缺乏沟通和理解,导致双方在对网络游戏行销设计的审美评价中产生了巨大的矛盾。

    But because of game players online game operator and the lack of communication and understanding between the parties in the Internet , resulting in the game in marketing design aesthetic evaluation made a huge contradictions .

  16. 立法层面,首先要通过立法或司法解释来明确网络虚拟财产权益的法律地位,其次要明确网络游戏运营商和网络游戏玩家的权利义务。

    First of all , the legal status of virtual property rights should be made clear through legislation or judicial interpretation in the legislative system . Secondly , rights and obligations of online-game operators and game users should be established .

  17. 经过实证研究,模型被证明有效,且有10个假设经验证成立。最后,本文对假设检验结果进行了解释,并为我国网络游戏运营商提出了有针对性的建议。

    Through the empirical research , the model is proven to be effective , and 10 hypotheses are supported empirically . Finally , this paper makes explanations to the hypothesis based on testing results and puts forward some suggestions for our online game operators .

  18. 总部位于剑桥、同样获得谷歌风投支持的初创企业手机游戏平台运营商SCVNGR就是一个例子。这家公司去年秋季率先公开推出与GooglePlacesAPI整合的产品。

    As one example from fellow Cambridge-based and Google Ventures backed startup SCVNGR , the company was the first to publicly launch with integration to the Google Places API last fall .

  19. 韩国政府已勒令国内三个人气最旺的网络游戏的运营商,在夜间拒绝未满18岁用户对游戏的访问。

    South Korea has ordered the operators of the three most popular South Korean online games to block overnight access by users under the age of 18 .

  20. 最后,在此基础上分别对社区类和经济类游戏的运营商在运营周期的不同阶段提出了不同的运营策略。

    And in the last of this paper , on this basis we give different operation strategies in different periods of the life cycle to competitive games ' operators and community games ' operators respectively .

  21. 创立于1998年的9C公司,是目前中国网络游戏最大的运营商之一。

    Founding 9C Company in 1998 , was one of the biggest operators of Chinese network game at present .

  22. 网络游戏在为游戏运营商带来巨大商机和经济利益的同时,也引发了大量涉及虚拟财产的纠纷甚至引发刑事案件。

    The network game while brings the huge opportunity and economic efficiency for the game operator , also triggered a large number of disputes involving virtual property and even lead to criminal cases .

  23. 鉴于网络游戏玩家的弱势、网络游戏运营商的安全保障义务及公平原则,本文认为网络游戏运营商应承担更多的举证责任。

    Considering the weakness of game players in giving proof , online game operators ' security obligations and the principle of equity , the paper proposes that the online game operators should be obligated in giving proof .

  24. 于此同时,由应用互联网所引发的各种纠纷也日益增多,其中由网络游戏虚拟财产引起的网络游戏运营商和玩家及玩家间的纠纷占据了很大的比例。

    In the meanwhile , all kinds of disputes caused by the use of the Internet are increasing progressively , among which a large proportion is occupied by the disputes caused by the virtual property in online games between online game operators and players and the disputes among the players .

  25. 网络游戏虚拟产品的交易是网络游戏运营商一种独特的赢利模式。

    Trading of online games virtual products is a unique profit model for online game operator .

  26. 本文从信息系统研究视角对MMORPG网络游戏进行了研究,有助于网络游戏运营商更全面的了解玩家对网络游戏的参与意向,对促进我国本土网络游戏的快速发展具有重要的参考意义。

    This paper studies MMORPG based on the perspective of information system , it helps game operators to get more comprehensive understanding of online game users ' participation intentions and has an important reference value to promote the fast development of Chinese online games .

  27. 网络游戏虚拟财产法律关系的主体涉及:网络游戏开发运营商、代理商,网络游戏玩家,网络游戏代练者等。

    Subjects of the law relation involve the development and operating businessman , the agent businessman , the game player , the player who do it for others .

  28. 但游戏的其它方面则被非常小心地集中控制着:游戏运营商花费巨大努力向所有玩家提供均等的机会。

    Yet other facets of the game are centrally controlled with great care : tremendous effort goes into offering equal opportunity to all players .

  29. 近年来,网络游戏产业已经进入到了稳定持续发展的阶段,各网络游戏运营商间的竞争也日趋激烈。

    In recent years , the online games industry has entered a stable phase of sustained development . Competition between various online game operators is increasingly fierce day by day .

  30. 作为手机娱乐服务的重要内容之一,近几年来手机游戏业务全面崛起。特别是在日本、韩国,手机游戏业务对移动运营商ARPU的提升发挥了十分重要的作用。

    Mobile game business as a mobile entertainment services becoming one important component of the overall rise in recent years , especially in Japan and Korean .