兵棋系统
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本文以这种应用需求为背景,依据GIS领域中全球离散网格系统理论,探讨了兵棋推演系统中战场环境建模方法。
Take this development trend as the application background , according as the theory of the discrete global grid system , discuss the theory and the technology of the modeling of the battlefield environment in the computer wargame .
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本系统是对计算机兵棋博弈系统设计思路的一个有益尝试。
This system provides a good try beneficial to the design of Computer Wargame Game System .
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三.针对在线推演的需求,论文提出了面向模型的组件式兵棋推演系统动态重构机制。
According to the online-wargaming requirement , the dynamic reconfiguration mechanism of model-oriented composable wargames is studied .
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在此基础上,分析了兵棋推演系统的功能需求,建立了具有四层结构的系统概念框架,并详细分析了每层结构的功能特点和涉及到的关键技术。
On this base , we make an investigation on the system requirement and establish the conceptual framework of wargames , which is a four-layered architecture . Then we illuminate functions provided by each layer , and identify key technologies needed to be solved in the framework .
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首先,介绍了计算机兵棋裁决子系统的开发背景、军事需求和现实意义。
This paper , first of all , introduces the developing background , military needs and pragmatic significance concerning judgment sub-system in computer wargame .