电子游戏产业

  • 网络video game industry
电子游戏产业电子游戏产业
  1. 尽管电子游戏产业对于GDP和就业有巨大贡献,但是玩游戏--尤其是学生玩游戏,仍被很多人看作不务正业。

    Though the industry is a great contributor to GDP and employment , playing electronic games is still seen by many as an inappropriate pastime , especially for students .

  2. 该报告的结论为探索电子游戏产业的管理确定了清晰而合理的基本原则。

    Its conclusions set out a clear , rational basis for exploring the regulation of video games .

  3. 现在电子游戏产业

    Now the video games industry

  4. 对于当时电子游戏产业面临的问题,科迪克表示这是因为缺乏纪律。

    The problem with the video-game industry at that point , says Mr Kotick , was that it lacked discipline .

  5. 电子游戏产业还有一个优势,比如《现在战争2》有可能出品漫画书,电影等附加产品。

    And in one more sign of the growing dominance of the video gaming industry , Modern Warfare 2 may spawn spin-offs including a comic book and a movie .

  6. 电影和电子游戏在产业化道路上进行日益广泛深入的合作是必然的。

    Movies and video games on the road in the industry increasingly extensive and deep cooperation is inevitable .

  7. 威尔逊:电子游戏现在是娱乐产业当中增长最快的产品。

    Wilson : Video games are the fastest growing form of entertainment right now .

  8. 随着虚拟现实、电子游戏等图形学相关产业的迅猛发展,流体模拟已经成为图形学领域中研究的一个热点问题。

    With the rapid development of virtual reality , computer games and other graphics related industries , the fluid simulation already became a hot research direction in the graphics area .

  9. 电子游戏的开发与制作,在整个电子游戏产业中占有举足轻重的地位。

    Exploitation and making of the electronic games are in a very important place in the whole electronic games ' industry .

  10. 对于电子游戏中暴力问题分析的同时,也论述了电子游戏产业制度的规范、社会舆论的正确疏导与多样价值观的认同等多种因素。

    For the analysis of the violence problem of video games , meanwhile also discusses the factors of system specification of video games industry , the right counseling of public opinion and , the approval of various values .