环境媒体

  • 网络ambient media
环境媒体环境媒体
  1. 基于受众生活形态的环境媒体开发研究

    Research on Ambient Media Development Based on Audience Life Style

  2. 那么,环境媒体创意有无规律可循?

    So , is there any principle of creation of ambient media to abide by ?

  3. 巧妙的环境媒体新颖的沟通方式

    The Clever Environment Medium & A Kind of Novelty Communication Way

  4. 网络环境媒体资产管理核心技术研究

    Research of core technical in media asset management on the network environment

  5. 利用环境媒体,采取分众传播、区域传播的策略,将公益广告带到受众身边。

    Second , use environment media , adopts a minute audience to disseminate , the region dissemination strategy .

  6. 这种设计策略的重点就在于环境媒体的选择利用、创新性的视觉表现手法以及对受众的体验输出方式。

    This design strategy is to focus on choices of using environment media , innovative approach of visual representation and experience output of audience .

  7. 为了实现下一代网络在控制层的融合,需要具有支持异构网络环境媒体控制功能的呼叫模型。

    The convergence of the control layer of the next generation network ( NGN ) requires the call control model supporting the media control in heterogeneous network environment .

  8. 环境媒体创意是一种将媒介的物理属性融进广告创意的思维形式,它具有传统媒介策划无法达到的广告效果。

    The creation of ambient media is characterized by a form of thinking media background involved , which can get good communication effect that old media planning can not do .

  9. 通过对环境媒体广告的研究,广告的创意之路拓宽了,今后广告的存在就有无限可能,这无疑对于受众、客户、设计师、广告业而言,都是具有划时代意义的。

    Through the study of environmental media advertising , advertising creative road widening , and the future existence of advertising possibilities there , no doubt for the audience , customers , designers , advertising industry , is a landmark .

  10. 在无线环境下流媒体传输存在丢包率高、吞吐量受误码率和移动性的影响等特殊的QoS问题。

    There are special QoS questions that streaming media transmission suffers high packet loss ratio and low throughput because of the high bit error ratio and mobility in wireless environment .

  11. 同时,通过给出一个媒体流应用系统的具体实例,重点讨论了CORBA环境下媒体流应用领域中交互风格的设计与实现问题。

    At the same time , a real case of media steaming application is studied . And the interaction styles of designing and implementing in CORBA environment media application are discussed in detail .

  12. 流媒体具有低消耗,高利用率的特点。而MPEG-4是一种高度结构化的高效编码方式,非常适合复杂网络环境下流媒体的编码传输。

    Streaming multimedia is low consumptive and high profitable and MPEG-4 is an efficient , high structured coding technique , which is suitable for streaming multimedia coding and transport in complex networks .

  13. 重点研究了WCDMA系统中无线链路控制(RLC)的传输模式对流媒体业务质量的影响,并就无线环境对流媒体业务质量的影响进行了仿真。

    This article mainly researches on the influence of the RLC transmission mode in WCDMA system on the QoS of streaming media . Then , it simulates the influence of wireless environment on the QoS of streaming media .

  14. 第九章研究多媒体的基本概念,明确媒体同步问题,对现有的媒体同步模型进行分类,在OCPN的基础上提出一种新的适于分布环境的媒体同步模型,该模型简捷明了,表达能力强。

    The 9th chapter studies basic concepts of multimedia , makes clear the problem of media synchronization , classifies available media synchronization models , and proposes a new media synchronization model which is simple , powerful and suitable for distributed environment .

  15. 无线网络环境中流媒体传输控制的设计与实现

    Design and Implementation of Streaming Media Transport Control in Wireless Network

  16. 东欧儿童与环境问题媒体讨论会

    Media Seminar on Children and the Environment in Eastern Europe

  17. 协同虚拟环境中流媒体技术的应用

    The Application of streaming media technique in collaborative virtual environment

  18. 处于这种欣欣向荣的大好环境,媒体理应做出正态反应。

    Thriving in such a great environment , the media should make a normal reaction .

  19. 随着社会环境与媒体自身的变化,市民作为一个群体也在不断的变化和扩展。

    With the change of social environment and the media itself , the public as a group is also constant change and expansion .

  20. 实时多媒体流同步是网络环境下流媒体应用的基本要求和主要难点之一。

    The synchronous of real-time multimedia stream is one of the elementary requirements and major difficulties in applications of multimedia stream under network environment .

  21. 因此,新闻媒体必须建构新的舆论引导途径,以应对社会环境及媒体环境的深刻变化。

    Therefore , the news media must construct new public opinion guide ways in response to the profound changes of social environment and the media environment .

  22. 随着我国社会的发展及媒体格局的变迁,新闻舆论引导的社会环境和媒体环境都发生了深刻的变化。

    Along with the development of our society and media pattern changing , the social environment and media environment of news public opinion guide have profoundly changed .

  23. 网络环境下流媒体交互实施通过分析实例,研究流媒体技术在远程交互学习中所担任的角色。

    Putting into effect interactively the stream media in the network Through analyzing concrete examples , study the role of stream media technology played in distance interactive study .

  24. 其中消费需求是影响内在因素的主要因子;刺激因素包括,消费环境、媒体机构、相关群体。

    Among them , the consumer demand is the main factor affecting the internal factors ; stimulating factors including the consumer environment , media organizations and related groups .

  25. 在网络教育中以混合学习模式实现创造性学习,可根据创造性学习的阶段设计相应的学习活动、学习环境和媒体传播。为了实现相应的教学设计,还必须有网络技术的支撑。

    When realizing creative learning based on blended learning pattern , the instructional design of learning activity , learning context and communication should be worked out at corresponding stages .

  26. 对李炳虎而言,对话、文化、环境和媒体是以无形理论来冲量的,意谓它们通过空气粒子组成的管道,污染个体的脆弱灵魂;

    To Lee , dialogues , culture , environment , or mass media is measured as an invisible theory that channels in form of air particles , contaminating the fragile souls of individuals ;

  27. 本文从整合营销传播出发,为研究媒体角色提供了新的视角,并希望借此引起新商业环境下媒体角色与定位的思考。

    The article is based on the spreading of integrated marketing , which offers a new angle for studying media roles , and hopefully to raise more consideration about the role of media and orientation in the new business environment .

  28. 本文从媒介地理学的视角,探讨地理环境、媒体、地域文化三者之间的互动关系,尝试通过对地方传媒的分析来总结其在地域文化的传承与建构中所起的作用。

    In this paper , from the Angle of geography , geographical environment , the media , to the interactive relationship between regional culture , attempts through the analysis of the local media to conclude its regional culture inheritance and construct the role .

  29. 文章介绍了流媒体的概念及传输方式,简要分析了网络环境下流媒体课件的现状,阐述了网络环境下流媒体课件的设计与实现过程。

    The article introduces the concept and transport way of streaming mails , gives a brief analysis about the current situation of steaming media CAI under the network surrounding and expound the design & development course of streaming media CAI under network surrounding .

  30. 通过对429名优秀女中学生的调查分析,结果表明:①影响被试成长与发展的主要因素依次为:父母、老师、环境、媒体、同学、亲友等;

    An analysis of the data of an investigation of 429 excellent middle school girl students demonstrates : ① the major factors that influence the growth and development of the subjects vare in importance from parents to teachers , environment , mass media , classmates , and friends ;