数字娱乐

  • 网络digital entertainment
数字娱乐数字娱乐
  1. 高动态范围(HighDynamicRange,HDR)图像合成技术近年来在工业图像处理、数字娱乐、机器视觉等领域获得了广泛的应用。

    High dynamic range image ( HDRI ) composition technology has been widely used recent years in large areas , such as industry image processing , digital entertainment , machine vision .

  2. MoCA能否支撑起数字娱乐?

    Can MoCA be the Backbone of Digital Entertainment ?

  3. 数字娱乐内容生态系统集团认为UltraViolet格式将解决电影界和消费者所苦恼的兼容性及盗版问题。

    The consortium believes the ultraviolet format addresses industry and consumer concerns around compatibility and piracy .

  4. 三维物体的模型重建在CAD、逆向工程、模式识别、文物艺术品的重建、数字娱乐(游戏、动画、电影)等领域有着广泛的应用。

    The three-dimensional reconstruction model is widely used in the fields of CAD 、 reverse engineering 、 pattern identify , the artwork reconstruction , digital amusement ( game 、 animation and film ) .

  5. 数字娱乐:CRD核心产业

    Digital Recreation to be the Core Industry of CRD

  6. 预计苹果将在iTunes数字娱乐商店提供此项服务。该商店目前提供电影和电视节目的收费下载,但没有月租费的方式。

    The service is expected to be offered over Apple 's iTunes digital entertainment store , which sells movies and TV shows , but does not offer them for a recurring monthly fee .

  7. 佐治亚州还向影视及数字娱乐公司提供税收优惠政策,对方把诸如尼尔霍尔曼(nealholman)这样的艺术总监吸引至亚特兰大居住。

    The state has offered tax incentives to film , television and digital entertainment companies , which has brought individuals such as Neal Holman , an art director , to the city .

  8. IPTV改变了传统电视单一被动的单向节目接受,它能使用户体验到集互联网内容、网络游戏、电视节目以及多种在线信息咨询在内的更为丰富多彩的双向互动数字娱乐生活。

    IPTV has changed the traditional single passive one-way television programs accept it , which enables users to experience to set Internet content , online games , the television program as well as many kinds on-line information consultation more richly colorful bidirectional interactive digit entertainment life .

  9. 阿里巴巴数字娱乐事业群总负责人刘春宁于周日称,阿里巴巴在线视频流媒体服务将在两个月内上线。希望可以与美国的Netflix和HBO看齐。

    Alibaba Group Holding Ltd ( BABA . N ) will launch an online video streaming service in China in about two months , hoping to emulate the U.S. " s Netflix Inc ( NFLX . O ) and HBO , the firm 's head of digital entertainment said on Sunday .

  10. 数字娱乐、营销传播与民族品牌&关于我国文化产业发展的冷思考

    Digital Entertainment and Branding : An Academic Rethinking of Chinese Cultural Industry

  11. 为制定数字娱乐产品的广告传播战略提供了依据。

    Provide basis for the advertisement communication strategy of digital entertainment products .

  12. 这是阿里巴巴进军数字娱乐产业的一项举措。

    It 's a move to push into the digital entertainment industry .

  13. 中国移动数字娱乐服务业现状分析

    The Actuality and Development Trend of the Service Industry of Mobile Digital Entertainment

  14. 数字娱乐产品是一个多行业的综合体。

    Digital Entertainment Products is a multi-industry complex .

  15. 面向移动数字娱乐的卡通人脸动画系统

    Cartoon facial animation system oriented mobile entertainment

  16. 飞速发展的全球数字娱乐业

    Global Digital Entertainment Industry Soars

  17. 阿里巴巴表示,这些股份将使其在向用户提供数字娱乐方面得到优势。

    Alibaba said the stake would give it an edge in offering digital entertainment to its users .

  18. 计算机动画可以应用在教学、仿真、数字娱乐等领域。

    The computer animation can be applied to teaching , emulation , digital entertainment and so on .

  19. 这些工作涵盖了以用户为中心的数字娱乐产品可用性设计的关键环节。

    All these work covered the critical steps of usability design process of the digital entertainment products .

  20. 瞬息万变的行业发展和技术更新赋予了数字娱乐产品更复杂的个体特性。

    Rapid industry development changing and technological update give the digital entertainment products more complicated individual characteristics .

  21. 以对数字娱乐产业的思考为重心,展开对文化产业本质和特征的考察,从市场需求、政府行为模式、民族品牌与城市形象互动等方面建立数字娱乐产业操作性的基础理论。

    This is a study of the industrial characteristics of cultural industry based on Chinese digital entertainment industry .

  22. 数字娱乐若干关键技术研究

    Techniques for Digital Entertainment

  23. 而结合具有创意休闲娱乐功能与服务的数字娱乐产业,已经成为现实。

    The combination of innovative entertainment features and services , digital entertainment industry , has become a reality .

  24. 这些特性决定了数字娱乐产品应该具有与传统产品不同的广告策略和营销方式。

    These characteristics determine that digital entertainment products should have different advertising and marketing strategies from traditional products .

  25. 论文共分为五个部分:一、数字娱乐产业的理论体系建构。

    The thesis is divided into five chapters : The first chapter discusses the theoretical system of the digital entertainment industry .

  26. 数字娱乐生活方式进一步预见流动性越大,他们奉献一个新的团队专注于移动娱乐。

    Further foreseeing the digital entertainment lifestyle become more mobile , they dedicate a new team to focus on Mobile Entertainment .

  27. 例如图像检索、智能监控、数字娱乐、高级人机交互、运动分析等。

    For example , image retrieval , intelligent surveillance , digital entertainment , human computer interaction , sports analysis and other fields .

  28. 网络游戏产业(简称网游产业)作为随着互联网的兴起、普及而发展起来的新型数字娱乐方式,同时也形成了一种新的文化艺术形态。

    The network game industry is the new digital entertainment forms and the new kind of cultural modality which along with the Internet develops .

  29. 另外,随着通讯业和数字娱乐产业的发展,由计算机自动生成三维卡通人像的技术将得到广泛应用。

    In addition , with the development of Communication and Digital Entertainment , the auto-generated 3D face caricatures by computer will be widely used .

  30. 但可以肯定的是,包括数字娱乐在内的新媒体营销将成为可口可乐整体营销战略中越来越重要的部分。

    But it is sure that including the digital entertainment new media marketing it will become Coke overall marketing strategy more and more important part .