人物角色

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  • persona
人物角色人物角色
  1. 从这时开始,你就要用他或者她的名字来描述人物角色。

    From this point on , you should refer to the persona by his or her name .

  2. 和UCD相比起来,ACD将人物角色模型的数据量减少到仅有行为的程度,对于快速开发来时相当的方便,但是与完整的人物模型相比,失去作为一个角色的一些重要的特性。

    Comparing with UCD , ACD has minimized the persona data to an " activity " level , really convenient for some quick developing , but loses some important characteristics of a fully built persona .

  3. 1870年,狄更斯去世,全世界都为他哀悼,认为他是第一位受人爱戴的著名职业作家兼出版商;他在小说出版界和读者中引起了轰动,他的人物角色,像奥利弗·特维斯特、小蒂姆,被视为道德的试金石。

    In 1870 , when Dickens died , the world mourned him as its first professional writer and publisher , famous and beloved , who had led an explosion in both the publication of novels and their readership and whose characters — from Oliver Twist to Tiny Tim — were held up as moral touchstones .

  4. 同人小说是由作品的粉丝而不是原作者撰写的,其人物角色和故事背景与原作相同。英文也可以缩写为fanfic,fanfic或者fic。

    Fan fiction or fanfiction ( also abbreviated1 to fan fic , fanfic or fic ) is fiction about characters or settings from an original work of fiction , created by fans of that work rather than by its creator .

  5. 人物角色应该是典型和可信赖的,但不是一成不变的

    Personas should be typical and believable , but not stereotypical .

  6. 基于球B样条的3D人物角色建模与动画

    Modeling and animation of 3D characters with ball B-splines

  7. 人物角色在3C产品交互设计中的应用研究

    The Application Research of the Personas in the Interaction Design of 3C-Product

  8. 因此,人物角色与目标的运用对于济南BRT站台导乘查询机触摸界面的设计提供了强大的理论支撑。

    Therefore , the use of characters and objectives for Jinan BRT is a strong theoretical support .

  9. 笔者对VRML进行了简单地阐述,并分析利用VRML技术结合3D动画软件进行人物角色建模及虚拟排球场馆的设计。

    The conception of VRML is discussed . By using VRML and 3D animation software , character models and virtual venues for volleyball design are analyzed .

  10. DK2的玩家将失去人物角色,帐号,物品,以及花费在DK2上的金钱,并永不能再玩。

    People who plays on DK2 will lose their character , accounts , items , money spent on DK2 , and never get to play on DK2 again after the shut down of DK2 .

  11. 《复仇者联盟》这部电影本来就不应运作:人物角色太多,个人主义英雄太多,导演经验不足。《纽约时报》电影评论员A.O.斯科特在其评论文章中写道。

    The Avengers should never have worked . Too many characters , too many egos , and an inexperienced director , The New York Times movie critic A.O. Scott wrote in his review .

  12. 读者需要对这些人物角色有些兴趣。

    The reader needs to feel some involvement with the characters .

  13. 该产品对待首要人物角色时是否有人情味?

    Is the primary persona being treated humanely by the product ?

  14. 在这一步骤中,我们指定人物角色类型。

    We accomplish this through a process of designating persona types .

  15. 图5-2人物角色的实用性的简单示例。

    Figure 5-2 : A simplified example of how personas are useful .

  16. 每一个界面的设计关注点在于一个单独的首要人物角色。

    Focus the design for each interface on a single primary persona .

  17. 王:我认为剧中人物角色很多样化。

    Wang : I think the characters in the classic are diverse .

  18. 似乎多到数不清的人物角色以及发散的情节主线也令人感到纷繁杂乱。

    It seems that countless characters and diverging plotlines are also distracting .

  19. 关于男女角色定型化问题的工作队作为设计工具的人物角色的好处

    Task Force on Sex-Role Stereotyping Strengths of personas as a design tool

  20. 既不是首要人物角色,也不是次要人物角色的用户人物角色都是补充人物角色。

    User personas that are not primary or secondary are supplemental personas .

  21. 人物角色帮助回答了以下问题:产品应该是什么样的?

    They help answer the questions , What should this product do ?

  22. 通常,顾客人物角色被处理为次要人物角色。

    Typically , customer personas are treated like secondary personas .

  23. 第二,人物角色很少发展。

    Second , there was little development of character .

  24. 用研究和人物角色来强化视觉设计过程

    Strengthening the visual design process with research and personas

  25. 人物角色完成任务时如何尽可能地减少其工作量?

    How can it minimize the persona 's effort in reaching his goals ?

  26. 人物角色之间的诸多人际关系,都是通过小说对话来展现、建立和维系的。

    Through dialogues , the characters reveal , establish and maintain interpersonal relationship .

  27. 种种奇幻人物角色很可能会一辈子留在我们的想象空间里。

    Magical characters are likely to remain in the imagination for a lifetime .

  28. 它环绕着你的人物角色,对他们施加影响。

    It surrounds your characters and impacts on them .

  29. 一个界面的补充人物角色可以有任意多个。

    There can be any number of supplemental personas associated with an interface .

  30. 首要人物角色代表界面设计的主要目标,在单一产品中每个界面只对应一个首要人物角色。

    Primary personas represent the primary target for the design of an interface .