游戏策划

  • 网络Game Designer
游戏策划游戏策划
  1. 由于本人的工作是一名游戏策划,所以本人利用已知的UDK的技术,独立设计并实现了一款冒险类游戏。

    As a game designer , I used my known technology of UDK to design and develop an adventure game independently .

  2. 一个游戏策划就是一个规则设计者。

    To be a game designer is to be a designer of substance .

  3. 监制服务包括-游戏策划、游戏模式设计和项目控制等。

    Producer service will include & game bible , play mode design , project control .

  4. 我们是否有可以供游戏策划,技术和工具共同使用的文件。

    Do we have documentation , both for our game design , technologies and tools ?

  5. 积极培养网络游戏策划人员、研发人员和营销管理人员。

    We should actively train the personnel in the respects of scheme , research and development and marketing management .

  6. 发行商还会受到许多提交的游戏策划案,他们经常会筛选这些策划案并找到他们感兴趣的策划案。

    Publishers also receive a lot of game design submissions that they often weed through , looking for titles that interest them .

  7. 还有一些游戏策划是从早期的家用机游戏那发展而来的,由于种种限制,当时的家用机卡带很小,游戏本身也非常简单。

    The other part of our heritage was early consoles , which had small cartridges and simple games due to many different limitations .

  8. 许多动作游戏策划是从街机游戏那发展而来的,但它们与街机游戏有着非常不同的策划理念。

    A lot of where our action game design has evolved from is from arcade games , which have a very different design philosophy .

  9. 在这篇文章里我想着重讨论有关网络游戏策划方面的知识(单机游戏设计也适用),希望游戏制作方面的专业人士也积极参与,并提出宝贵意见。

    In this dissertation I 'd like to discuss mainly about the knowledge of online game scheme ( applying to single game design too ) and I hope that specialists in game making could take part actively and propose good ideas .

  10. 理解3D游戏的策划设计和实现过程,具备项目管理能力和必需的计算机技能。

    Understanding of3D games , game design , project management skills , and computer technology skills are required .

  11. 网络游戏的策划

    Online Game Scheme THE GAME Network Data

  12. 出版商们必须要重视这一点,这是网络游戏出版策划成败的关键。

    Publishers must pay attention to this point , because this is a key to success for network games'publishing-planning .

  13. 但是目前国内的体感游戏在策划、应用、以及互动技术这些方面和国外还有很大的差距。

    But at the present , there is still a big gap in the design , the applications and the interactive technology of Proprioceptive game between what is in the foreign countries .

  14. 其次详细介绍了整个环保类游戏的整体策划与设计,包括游戏的内容、风格、类型的定位,确定了以环保卫士为题垃圾分类为主要内容的Flash游戏设计方案。

    Secondly , the thesis particularly introduce the integrated design and plan of environmental protection games , including the definition of the content , style , and type , identifying the design of Flash game named " environmental stewardship " with the main content of rubbish classification .

  15. 如今,詹早早担任国内一家网络游戏开发公司的策划创意部经理。

    Zhan now works as the planning and creativity manager in a Chinese company which develops online games .

  16. 资深手机网游设计师,曾任移动梦网平台文字网络游戏夺宝中华运营策划。

    Mobile phone games , senior designer , was the platform for text MonternetChinese online game operator planning Indiana .

  17. 同时,也可为以满足玩家体验为目的的多人角色游戏的设计和策划提供理论支持。

    Also , it can provide theoretical support to meet players ' experiences in multiplayer role-playing games for the purpose of the design and planning .

  18. 研究多通道人机交互技术在游戏开发中的应用,设计基于人脸检测的交互在游戏策划实例中的运用。

    Study the application of the multi-modal human-computer interaction in game design .

  19. 实际上,教育游戏更应该作为一种学习环境进行研究,要实现游戏性与教育性的融合,需要运用游戏策划和设计的方法与技术来表达学习环境设计。

    In order to achieve the perfect integration of education and games , educational games should be studied as learning environment .

  20. 因为游戏是体验性产品,所以提高或完善游戏体验是当前游戏设计最关键的问题之一,贯穿着游戏的调研、策划、研发、测试和运营整个阶段。

    As game is an experiential product , one of the main issues in game design is to increase or improve the gaming experience , which is throughout the whole procedure including investigation , planning , development , test and operation .