游戏辅助

游戏辅助游戏辅助
  1. 英语游戏辅助教学也正是基于此原因而作为一种教学形式引入课堂的。

    Based on this reason , the games as an auxiliary form of teaching have been applied into the classroom English teaching .

  2. 并搭建了教育游戏辅助教学平台,为师生有效使用教育游戏提供游戏资源、环境和技术支持,并可作为教师对学生进行个性化、形成性评价的有效依据。

    In addition , we establish an assisted teaching platform , which may provide resources , environmental and technical support for teachers and students using educational games , and provide evidence for formative assessment.4.To verify effectiveness through quasi-experimental research .

  3. 同时在使用电子教育游戏辅助教学的过程中,也发现了教师信息素养不足、教学设施以及游戏软件都成为电子教育游戏能否成功运用于教学的制约性因素。

    Meanwhile assisted instruction in the use of educational games in the process , also found a lack of information literacy teachers , teaching facilities and game software educational game as a constraint to the success factors applied teaching .

  4. 在初中英语教学和课外辅助教学中利用教育游戏辅助教学,利用教育游戏激发学生的学习兴趣,巩固学生已学知识也将成为英语教学中的一种组成形式。

    English teaching in junior high school and extra-curricular assisted instruction in the use of educational games , using educational games to stimulate students ' interest and reinforce students ' knowledge will become a com-position form in the English teaching .

  5. 智能虚拟主体是三维图形仿真中重要的组成部分,被广泛地应用于影视、游戏、辅助教育和军事仿真等领域。

    Intelligent virtual agent is an important part of 3D graphical simulations . It can be used in many fields , such as film , game , E-Learning , military simulation , et al .

  6. 其中,如何改善课堂教学质量是一个关键问题,它的解决方法包括教学法、课堂操作等多方面,而其中,用游戏来辅助课堂教学对改善对外汉语课堂教学效果具有重大的意义。

    Among them , how to improve the quality of classroom teaching is a key issue . The solutions to this problem include teaching methodology , classroom operations and other aspects , among which using games to aid Chinese language teaching is of great significance to improve teaching effectiveness .

  7. 计算机实时图形技术是计算机三维游戏,计算机辅助设计与制造(CAD/CAM),.数字媒体创作(DCC)、虚拟现实等领域中的基本问题。

    The real-time rendering is the basic foundation of 3D games , computer aideddesign ( CAD ), computer aided manufacture ( CAM ), Digital Content Creation ( DCC ) and virtual reality .

  8. 此外,PSVITA用户将能够使用手持游戏设备作为辅助屏幕,包括远程控制游戏或显示策略信息。

    Additionally , Playstation Vita owners will be able to use their handheld gaming device as a supplementary screen , including controlling games remotely or displaying tactical information .

  9. 近年来,随着数字电影、游戏及计算机辅助制造产业的高速发展,人们对于高质量的计算机生成图像的需求越来越迫切。

    Nowadays , with the amazing development of digital movie , video game and computer-aided manufacturing , pictures of high quality are more and more urgently needed .

  10. 将对照班按照传统的教学模式和教学方法进行常规英语教学,而实验班将常规教学与教育游戏有机整合,在教学过程中使用教育游戏辅助教学。

    In the control class we use traditional teaching methods , while in the experimental class we integrate conventional teaching with educational games , that means to making use of educational games to assist teaching .