渲染器

  • 网络Renderer;Render;mental ray;maxwell render;VRAY
渲染器渲染器
  1. 下面显示的family属性用来把Label组件与渲染器关联。

    The family property shown below is used to associate the Label component with a renderer .

  2. 当渲染器启动请求(用户点击一个链接,JavaScript的改变位置,等等)

    When the renderer initiates the request ( user clicks a link , javascript changes the location , etc )

  3. 如果为一个基于HTML的应用程序开发组件,那么不要费力使用独立渲染器。

    If you are developing components for one HTML-based application , don 't bother with separate renderers .

  4. 因此,JSF组件由两部分构成:组件和渲染器。

    Thus , JSF components consist of two parts : the component and the renderer .

  5. Sun的JSFRI期望,在组件没有渲染器的时候,渲染器会发送一个空指针异常。

    Sun 's JSF RI expects a renderer will send a null pointer exception if your component doesn 't have a renderer .

  6. 在像素渲染器中实现结合BRDF的浮雕映射

    Combines Relief Mapping with BRDF in Pixel Shader

  7. Field渲染器的decode方法从组件得到clientId,以标识要查找的请求参数。

    The Field Renderer 's decode method grabs the clientId from the component to identify the request parameter to be looked up .

  8. 同时,针对实验中所发现的Vector渲染器的劣势进行了分析,并结合Photoshop合成来弥补渲染效果图的不足。

    Meanwhile , the paper analyzes the disadvantages of Vector render found in experiments , and combines with Photoshop to make up for the weakness in rendering .

  9. HTML渲染器不支持这种高分辨率图像的背景,而且它将消耗大量系统资源,所以我们将只用在打印和PDF导出操作上。

    Such high-resolution image background is not supported by HTML renderer and consumes large system resources , so we will use it only during printing and PDF export operations .

  10. iText不是一个查看器/渲染器。

    IText is not a viewer / renderer .

  11. 如前所述,不使用HTML渲染器,而是通过将整个报表中的每一页都以一个单独的jpg图片的方式来呈现,这解决了失真问题(上文提到的挑战C)。

    As mentioned earlier , getting the rendering of a given page as a single jpg image for the whole page and not using HTML renderer allowed to eliminate the distortion ( challenge C above ) .

  12. JSF组件类定义UI组件的状态和行为;渲染器定义如何从请求读取组件、如何显示组件&通常通过HTML渲染。

    The JSF Component class defines the state and behavior of a UI component ; a renderer defines how the component will be read from the request and how it will be displayed & usually though HTML .

  13. 如果正在开发许多JSF组件,打算卖给客户,而针对的客户又不止一个,那么就需要独立的渲染器了。

    If you 're developing a lot of JSF components that you plan on selling to clients that want to target to more than one client , then you do want a separate renderer .

  14. MyFaces和JSFRI拥有为它们的渲染器执行这个魔术的类(特定于它们的实现),但是在核心JSFAPI中并没有涉及这项功能。

    MyFaces and the JSF RI have classes ( specific to their implementation ) that perform this magic for their renderers , but the functionality is not covered in the core JSF API .

  15. 当前,只有一个以配置的表单渲染器。这个渲染器叫Juel。

    Currently , there is only one form rendering engine configured , which is Juel .

  16. 如果您阅读Renderer(所有渲染器都要扩展的抽象类)的javadoc,您可能会感觉到这样的方法是不需要的,现有的就足够了:这就是我最开始时想的。

    If you read the javadocs for Renderer ( an abstract class that all renderers extend ), you may feel that such a method was not needed , which would be fair enough : That 's what I thought at first , too .

  17. 这个渲染器有被任何其他渲染器静态批处理?

    Has this renderer been statically batched with any other renderers ?

  18. 下面要做的是内联地定义渲染器的功能。

    The next thing to do is define the renderer functionality inline .

  19. 稍后我会介绍如何创建独立的渲染器。

    Later I 'll show you how to create a separate renderer .

  20. 渲染器把组件的值转换成适当的标记。

    The renderer converts the values of the component to appropriate markup .

  21. 应用到该渲染器的光照贴图的索引。

    The index of the lightmap applied to this renderer .

  22. 这个类是粒子渲染器组件的脚本接口。

    This class is a script interface for a particle renderer component .

  23. 这是因为编码和解码发生在独立的渲染器中。

    That 's because the encoding and decoding occur in a separate renderer .

  24. 一个网格过滤器再加上网格渲染器,使模型显示在屏幕上。

    Mesh Filter together with Mesh Renderer makes the model appear on screen .

  25. 而其他一些内置的渲染器是支持元素叠加显示的。

    Some other built-in renderers do support item overlap .

  26. 提高扫描线渲染器渲染速度方法的研究

    Method of Increase Rendering Speed of Scan Line Renderer

  27. 现场演示一下自定义渲染器渲染。

    See the Renderers Example for a live demo that uses custom renderers .

  28. 第三章图形渲染器子系统。

    Chapter 3 , Graphics Rendering system .

  29. 然而,正确的渲染器要考虑的更细一点。

    However , the typographically correct renderer must take a few more details in consideration .

  30. 哦!5个不同的渲染器,但他们没有一个是可靠的。

    Wheeee ! 5 different renderers . None of which are reliable across the board .