暗黑破坏神

  • Diablo;Diablo III;Diablo II
暗黑破坏神暗黑破坏神
  1. 暗黑破坏神II,这是大家极为熟悉的一款游戏。

    Diablo II , and this is all very familiar with the game .

  2. 《暗黑破坏神III》是一款终极动作类角色扮演游戏,《暗黑破坏神III》是暗黑破坏神系列的完美延续。

    We 're developing Diablo III to be the definitive action role-playing game , and a true continuation of the Diablo series .

  3. 与先前的暗黑破坏神系列相比,《暗黑破坏神III》有何创新?

    What 's new about Diablo III compared to the previous Diablo games ?

  4. 锦上添花的是,该公司的《暗黑破坏神3》(DiabloIII)成为今年迄今为止最热销的PC游戏。

    To top things off , its Diablo III is the top-selling PC game so far this year .

  5. 2012年有传闻称台湾一位青少年在连续打了40个小时的网络游戏《暗黑破坏神III》后猝死。

    In 2012 it was rumored that a Taiwanese teen died after gaming for 40 consecutive hours . Death by " Diablo 3 " ?

  6. 暴雪称,之前仅在PC机上运行的巨作《暗黑破坏神3》(Diablo3)也将开始支持PS4和PS3平台。

    Blizzard announced that its PC-only blockbuster Diablo 3 would be available for the PS4 and PS3 .

  7. 暴雪进军MMORPG领域后做出的第一个值得注意的贡献是将游戏简化至暗黑破坏神那样简便和容易上手。

    Blizzard 's approach to the MMORPG genre , and their immediately noticeable contribution , seems to be in simplifying the game to a level of ease-of-use comparable to Diablo .

  8. 氯氧镁水泥压缩破坏机理分析暗黑破坏神2资料片:毁灭之王

    Analysis . on Compression and Destruction Mechanism of Magnesium Chloride Oxide Cement

  9. 你可以把魔兽世界想象为暗黑破坏神的网游版本。

    You can think of World of WarCraft as an online version of Diablo .

  10. 我说的是电子游戏,像反恐精英、暗黑破坏神、任天堂明星大乱斗或是光环。

    I 'm talking about video games , games like Counter Strike , Diablo , Smash Brothers or Halo .

  11. 你设计完《疯狂水族馆》,又帮暴雪做了《暗黑破坏神3》之后,是什么让你下定决心要做这样一种塔防游戏呢?

    After designing Insaniquarium and working on Diablo 3 with Blizzard , what made you decide that your next project would be a tower defense game ?

  12. 我总是觉得暗黑破坏神系列只有在和基友们一起玩的时候才更加的有趣。我希望大家也同样喜欢这种游戏风格。

    I 've always found Diablo 's style to be more fun when playing with other people and I 'm hoping that many more people enjoy this style as well .

  13. 马特·赛米亚:不论我们是在制作一个像暗黑破坏神2那样的由故事推动的影片还是一个像魔兽世界介绍那样更依靠直觉的影片,加工的方式是几乎相同的。

    Matt Samia : Whether we 're doing a story-driven piece like Diablo II , or a more visceral piece like the World of Warcraft Intro , the process is pretty much the same .