实时动画

  • 网络real-time animation;real time animation;animation;realtime animation
实时动画实时动画
  1. 仿真系统中的高级实时动画程序设计

    Advanced Real-Time Animation Programming in Simulating System

  2. 难点实时动画讲解。

    Difficult real-time animation explanation .

  3. Windows环境下机器人三维实时动画仿真

    Real-time 3D Animated Simulation for Robot under Windows

  4. 基于OpenGL的微观分子运动三维实时动画仿真系统设计和实现方法

    An Approach to 3D Animated Simulation System of Molecular Movement on OpenGL

  5. 近年来,由于基于MPEG-4的人脸动画系统有动画数据通用性强、动画数据量小、运算复杂度低等优点,并且有适合于网络实时动画的架构,已经开始快速发展。

    Since the MPEG-4 based facial animation system has the advantage of little data , computationally cheap and can perform real time animation , it receive more and more attention in recent years .

  6. 以长春柔性制造实验系统(FMES)为研究对象,研究了柔性制造系统的运行监视与故障诊断技术,研制了基于实时动画和人工智能的FMES运行监视和故障诊断系统(FMES-MDS)。

    Changchun FMES is used as an object to study the technology of running monitoring and faults diagnosis of flexible manufacturing system ( FMS ) . A monitoring and faults diagnosis system for FMES based on the real time dynamic graphic and AI is developed .

  7. BQ-FMS单元控制器实时动画仿真

    The Real time Animation for Unit Controller of BQ FMS

  8. 三维实时动画技术在运载火箭飞行视景仿真中的应用

    Real-Time Three-Dimension Animation in the Visual Simulation of Launch Vehicle

  9. 曲线孔电火花加工机器人实时动画仿真

    Real-time Animated Simulation for Robot of EDM Curved Hole

  10. 作战仿真中实体的运动模型和实时动画显示

    Kinematic Modeling and Animation of Entities in Combat Simulation

  11. 苹果电脑实时动画设计应用-Motion

    Apple Computer Real-Time Motion Graphics Design - Motion

  12. 在虚拟仿真系统中,通常希望产生实时动画的效果,因此算法的效率更显重要。

    Real-time simulation is expected in virtual reality and so the efficiency of algorithm is more important .

  13. 该公式是表现潜艇运动仿真的实时动画技术的理论基础。

    These formulas are the theoretical base of real time picture technology to display submarine simulation movement .

  14. 实时动画工作站

    A Real-Time Animation Workstation

  15. 在模型的架构中,通过参数的选取,实现对实时动画的控制。

    With the models structure , using the important factors , the paper realizes to control the real-time animation .

  16. 飞行模拟及演示进程负责数据管理与分析、轨道姿态模拟计算、飞行环境模拟计算、数据通讯和实时动画演示工作;

    The former includes data management and analysis , orbit and attitude simulation , space environment simulation , data communication and real-time animation .

  17. 叙述了实时动画工作站的设计原理及实现方法,给出了基于Motion-JPEG数字压缩处理算法的系统软硬件设计思想及具体应用方案。

    This paper describes the design method and its application to the real-time animation workstation . The Motion & JPEG digital compression algorithm is given .

  18. 长期以来,由于图形硬件提供的能力有限,毛发动画一直只能限制在非实时动画创作领域之中。

    For many years , due to the limited capabilities of graphics hardwares , fur animation has long been limited to the field of non-real-time animation creation .

  19. 介绍的实时动画与实时拖动技术使用户在观察模拟结果时,在动画行进的同时,可以随意旋转、缩放、进格、退格等。

    Proposed real time animation and real time dragging can rotate , zoom in and out etc. at random when the user observe the simulated resulting during animation running .

  20. 实验结果表明:在保证场景的渲染速度和视觉真实性的条件下,能很好的实现30000人的实时动画。

    The results show that : in the condition of ensuring the scene rendering speed and visual authenticity , our algorithm can get a real-time animation with 30,000 people .

  21. 软件按功能分为六个模块:数据管理与分析、轨道姿态模拟、飞行环境模拟、地面站模拟、数据通讯和实时动画显示。

    There are six functional modules : data management and analysis , orbit and attitude simulation , space environment simulation , ground station simulation , data communication and real-time animation .

  22. 在该仿真系统中,图形用户接口使用户可以直观地观察仿真进程,包括车辆运行的实时动画、交通信号灯状态和交通状况显示。

    In the simulator , a graphical user interface allows the users to visualize the simulation process , including animation of vehicle motion , state of traffic signals and indication of traffic condition .

  23. 实现自主、生动的虚拟鱼实时动画,包括以下三方面的工作,海底环境的表现,鱼的感知及行为模型,鱼的动作表现。

    The realization of independent and vivid virtual fish real-time animation comprise three parts of work including the representation of the sea environment , the perception and behavior model , the render of fish action .

  24. 由于基于物理的服装模型本身与碰撞检测涉及大量的计算,因此随人体运动的交互式服装实时动画一直是一个具有挑战性的课题。

    The animation of interactive garment of moving body in real-time has always been a great challenge in the field of computer graphics because the computation of the garment model and collision detection is very lumping .

  25. 通过实验表明,该系统不仅能够实现不同人脸表情的真实感模拟,而且能够达到50帧/秒以上的速度,远远超过实时动画的要求。

    Experiments indicate that it can not only implement the realistic simulation of different facial expressions , but also reach a speed of more than 50 frames per second which goes far beyond the requests of real-time animation .

  26. 为满足实时动画和监控的要求,用网络通信方式进行数据传递,并通过在其它计算机上用软件发送数据的方式,证实该通信方式满足软件实时性的要求。

    In order to satisfy the requirement of real time animated cartoon and supervision , the data was transmitted by network . It is approved satisfying the requirement of real time by sending data from another computer by software .

  27. 为了提高公路景观规划设计方案分析评价的直观性和动态性,本文采用三维仿真技术来建立公路的三维实时动画交互模型,这样可以将不同的设计方案在三维仿真系统中进行动态演示和修改。

    For improving intuition and dynamic of schemes analyze and evaluation , 3D simulation technology was used to construct real-time interactive three-dimensional animated model of highway . By the way , different schemes can be demonstrated and modified dynamically .

  28. 汽车驾驶模拟器是一种集合了传感器技术、计算机技术、三维实时动画技术、计算机接口技术、人工智能技术、数据通信技术、网络技术、多媒体技术等先进技术的仿真系统。

    The Vehicle Driving Simulator is an advanced simulation system related with many science and technology fields such as Sensor , 3D Real-time Animation , Computer Interface , Artificial Intelligence , Data Traffic , Network , Multimedia , and so on .

  29. 人脸动画技术是利用计算机图形学在建模、渲染和实时动画等方面的理论与方法,以实现实时的、真实感的人脸动画仿真,广泛应用于游戏动画制作、虚拟现实、视频通信等领域。

    Realistic facial animation is through theory and methods of modeling , romance and real-time animation to realize the realistic real-time facial animation emulation , and use widely in a variety of domains of virtual reality , video production and video communications .

  30. 它集成了传感器、计算机、三维实时动画与视景仿真、计算机接口、人工智能、数据通信、网络、多媒体等先进技术与手段,以及人机工程学的理论与方法。

    It integrates many advanced technologies , such as sensor , computer , simulation and 3D real-time animation of the scene , computer interface , artificial intelligence , data communication , network , multimedia , the theory and the method of Ergonomics , and so on .