交互式系统

  • 网络interactive system
交互式系统交互式系统
  1. 一种高性能面向交互式系统管理的HTTP/CGISERVER设计方法的研究

    The Research of A High Performance HTTP / CGI SERVER for Interactive System Management

  2. MVC(ModelViewController)模式是一种适用于交互式系统的软件设计模式。

    Model-View-Controller ( MVC ) pattern is a software design pattern that is suitable for interactive system .

  3. 基于面向对象方法的CAPP交互式系统模型

    The Model of Object-oriented Mutual Process Designing System of CAPP

  4. 它是根据交互式系统的一般结构,采用控制结构上悬挂模板的方式来构造和组装(MIS)软件产品。

    It hangs templates on a control-structure to construct MIS software according to the general structure of interactive system .

  5. 通过分析表明,MVC设计模式是一种适合于交互式系统的软件设计模式。

    The analysis shows that MVC design pattern is an available software design pattern for interactive systems .

  6. 用UML和Object-Z描述交互式系统的接口规格说明

    Using UML and Object-Z to Specify the Interface Specification of Interactive System

  7. 这样的交互式系统中的构件分布在异构的网络环境中,它们之间利用CORBA的事件服务进行通信。

    The components of the interactive system distribute under the heterogeneous network environment , they use the CORBA event service to communicate among them .

  8. 在分析被动接收信息式交互系统中以签名留念展项为例,着重阐述了基于Flash技术的交互式系统在科普展览展示中的设计与实现。

    Using the " signature " display system for example in order to focusing on the Flash technology-based interactive system which is one of the passive receive of information interaction systems .

  9. 最后,设计并实现了基于Moodle平台的语法教学交互式系统。

    At last , the interactive system of grammar teaching and learning is designed and achieved .

  10. MCES和建立在MCES之上的CCL一起构成了支持具有我们提出的体系结构的交互式系统开发的通信模型。

    Both MCES and MCES-based CCL make up of the communication model that supports the development of the interactive system that has our architecture .

  11. 群决策支持系统(GDSS)是一个基于计算机的交互式系统,利用通讯、计算机和决策技术支持群体成员对非结构化决策问题进行定义和求解。

    Group Decision Support System ( GDSS ) is a computer-based interactive system , it use communication , computer and decision technology to support group defining and solving non-structured decision problem .

  12. 远程教育发展及实时交互式系统的实现

    The Development of Distance Education and the Realization of Real-time Interactive System

  13. 交互式系统设计主要包括用户界面的交互设计和用户界面软件架构的设计。

    Interactive system design mainly includes interaction design and software architecture design of user-interface .

  14. 顺序的Ⅱ型交互式系统的计算能力。

    Sequential ⅱ - style interactive systems are studied in terms of their computational capabilities .

  15. 在交互式系统开发中,用户界面的设计开发非常重要。

    In the development of interactive systems , the graphical User Interface ( UI ) design is very important .

  16. 类似地,系统管理员通常喜欢保存交互式系统或服务器配置和初始化的逐步记录。

    Similarly , system administrators often like to keep a step-by-step record of interactive system or server configuration and initialization .

  17. 与传统的基于字符界面的软件系统相比,基于图形用户界面的软件系统,从某种程度上可看作是一个交互式系统。

    Contrasting the software system with character interface , a system with graphic user interface can be regarded as an interactive system .

  18. 交互可计算性理论的问题归结为一点,就是研究交互式系统和交互机制的计算能力。

    In one word , the task of interactive computability theory is to determine the computing capability of interactive systems and interaction mechanisms .

  19. 主要内容与创新点如下:1.顺序的Ⅱ型交互式系统的计算能力。

    The main contributions are listed below . 1 . Sequential ⅱ - style interactive systems are studied in terms of their computational capabilities .

  20. 机器视觉是大型显示器实现触摸识别的关键,它可以创造几乎任何尺寸的交互式系统。

    Machine vision is key to implementing touch recognition in large displays , making it possible to create interactive systems of almost any size .

  21. 第一代操作系统主要是批处理系统,但是在第三代期间,交互式系统开始普及,尤其是在小型计算机上。

    The first operating systems were mainly batch systems , but during the third generation , interactive systems , especially on minicomputers , became common .

  22. 有损压缩允许一定程度的信息丢失,在满足实际应用的条件下能够取得非常高的压缩比,因而在多媒体交互式系统、视频传输业务和家庭娱乐等领域得到了广泛的应用。

    The lossy compression method leads to the information lost in some sense , so through this way , we could get the higher compression rate .

  23. 相反地,如果是像网络应用这样的交互式系统,低时延的垃圾收集器则通常是最好的选择。

    Conversely , if you are working on an interactive system such as a web application , then a low latency garbage collector is generally the best choice .

  24. 由于交互式系统的分布式特性,以及对多个成员间的双向交流、最低的网络负担和最大的效率的要求,采用多播方式将会达到事半功倍的效果。

    To satisfy the distributed property and the request of the multi-user interaction with the low network overhead and the high efficiency , multicast is the best choice .

  25. 形式化的规格说明具有精确性、无二义性和一致性等优点,用形式化说明语言来描述交互式系统用户接口的规格说明有很强的实用价值。

    Formal specification has advantages of accuracy , non-ambiguity , and consistency , so it is a powerful method to use formal specification language describing the specification of user interface in interactive system .

  26. 界面是图形用户交互式系统的重要组成部分,在应用软件系统中占有重要地位,是最终用户与计算机或者软件系统之间的媒介。

    Interactive graphical user interfaces are an important component of the system , in the application of software systems play an important role , what is the end-user computer systems or software media .

  27. 随着国内污水处理企业对信息化的需求的提高,污水处理厂远程交互式系统已经成为污水处理企业必不可少的重要组成部分。

    Recently , with the increasing requirements of the information technology from the sewage treatment enterprises , remote interactive system has become the most important part of the management system in sewage treatment enterprises .

  28. 所以如何给普通大众提供易于学习,易于理解,易于操作的交互式系统,已成为当前研究普遍关注的问题。

    So how to provide usable interactive systems , which are easy to learn , to understand and to manipulate for the common users , has become an issue of universal concern in current research .

  29. 设计出便于工人进行齿形误差计算的交互式系统,主要涵盖量柱距、公法线和弦齿厚等常用检测项。

    A convenient system is designed to calculate the tooth profile error . This system includes the calculation of the inner gear length bar size , the common normal line , the chordal thickness and so on .

  30. 对交互可计算性理论的贡献在于:确定了顺序的Ⅱ型交互式系统的计算能力,而相关工作主要集中于顺序的Ⅰ型交互式系统的计算能力。

    The contribution to interactive computability theory is that the capability of sequential ⅱ - style interactive systems is totally determined , while related work mainly focuses on that of sequential ⅰ - style interactive systems . 2 .