单轴分枝

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  • monopodial branching
单轴分枝单轴分枝
  1. 论文在基本的图割纹理合成方法基础上,提出了拼合曲面上的纹理合成方法,模拟单轴分枝乔木的主干与侧枝、侧枝与侧枝等相交位置的过渡树皮纹理。

    This paper proposes a flattening surface texture synthesis method based on the basic graph cut texture synthesis method , simulates the transition bark texture on the intersected locations of trees with monopodial branching , such as trunk and branches , twigs and branches .

  2. 为了模拟自然生长的单轴分枝乔木分枝处树皮纹理各向异性的效果,论文将拼接曲面的合成区域划分成子区域,各子区域采用不同的合成方法。

    In order to simulate the anisotropic effects of the bark texture on the branchings of natural growth trees with monopodial branching , this paper divides the synthetic surface region of flattened surface into the sub-regions , each sub-region using different synthesis methods .