虚拟漫游
- 网络Virtual Tour
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最后介绍了针对分组LOD模型的真实感实时虚拟漫游引擎。
Finally , we describe a real-time virtual tour rendering engine designed for this model .
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虚拟漫游是虚拟现实的一项重要应用。
Virtual Tour technology is an important branch of virtual reality technology .
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与WebServices结合的三维虚拟漫游系统
3D Virtual Walkthrough System Based on Web Services
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三维GIS中虚拟漫游路径的优化研究
The Study of Virtual Wander Optimization Path in Three-dimensional GIS
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基于三维技术虚拟漫游校园的GIS实现技术
Implementing virtual roaming campus GIS based on 3D technology
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基于OpenGL的建筑小区虚拟漫游系统的实现
Implementation of virtual walkthrough system of residential zone based on OpenGL
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基于OpenGL的DEM地形可视化和虚拟漫游系统
Development of DEM Terrain Visualization and Virtual Wandering System based on OpenGL
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基于OpenGL的机器人虚拟漫游系统开发
Simulation System for Robot Virtual Navigation Based on OpenGL
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如果你看不到虚拟漫游,点击下载并安装VR播放插件。
If you can 't see the VR , Please Download the Plug-in .
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基于VRML的建筑物虚拟漫游
Structure Virtual Wandering Based on VRML
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第四,利用ASP建立了一个虚拟漫游的网站,并通过Web发布,通过VRML中的script节点,实现了VRML与ASP之间的通信。
Fourthly , the paper builds a web station by ASP and realizes the communication of VRML and ASP through the script node .
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开发了一套基于MFC和OpenGL的简单的建筑物虚拟漫游系统。
On the base of MFC and OpenGL the basic system of the Walkthrough System in Virtual is designed .
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从VRML到MultiGen/Vega的造型转换与简化&澳门大学虚拟漫游系统实践
Model Transformation and Simplification from VRML to MultiGen / Vega Practice in a Virtual System of University of Macao
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基于WTK和MFC的虚拟漫游的实现
Implementation of Virtual Walkthrough Based on WTK and MFC
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面向复杂场景的虚拟漫游技术是虚拟现实(VR)研究的重要领域,也是信息产业应用的热点。
Virtual walkthroughs technology for complex scene is a important field of VR , which is a hot point for IT industry .
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并最终在VEGA平台上,实现了基于PC机的桌面级非沉浸式的虚拟漫游系统。
Finally on the VEGA platform carries out a kind of desktop class unimmersive virtual roaming system in the common PC.
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设计中通过逼真的场景、自然的交互、个人的视点及迅速的响应,尝试研究VR技术在建筑物虚拟漫游中的应用。
Design bases on the background of VR technology application in structure virtual wandering , through the vivid scene , nature interactive , personal viewpoint and rapid responding .
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基于OSG的楠溪江古村落虚拟漫游系统设计与实现
The Study and Implementation of Virtual Navigation System in Nanxi River Ancient Village by OSG
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第二部分主要介绍了船舶机舱虚拟漫游系统的框架的建立,主要讨论了虚拟漫游软硬件环境的构成,各种3D引擎的差异,最后完成了一个虚拟现实平台的具体搭建。
In the second chapter , the structure of virtual system of roaming engine room on board was established . The construction of system software and hardware environment and 3D graphic API are discussed . At last , a virtual reality platform is presented .
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然后将三维模型导入XNA的游戏引擎中。实现虚拟漫游和操作。
After that import the three-dimensional model into XNA game engine to realize virtual roaming and operations . Finally , in the .
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由该系统输出的WRL文件和OSG文件已用于虚拟漫游与人群模拟等应用中。
The VRML files and OSG files exported by the system have been used in virtual walkthrough and crowd simulation .
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虚拟漫游中的碰撞检测问题的解决方法
Virtual Ramble Device A Solution for Collision Detection in Virtual Ramble
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基于桌面的虚拟漫游系统的构造与实现
Construct and Implement of a Virtual Walk-through System Based on Desktop
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一个基于局域网的微机虚拟漫游演示系统
A virtual reality travel demonstration system based on Microcomputer Local Networks
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虚拟漫游主要包含了三维建模、漫游控制和碰撞检测。
Virtual ramble contains tridimensional modeler , ramble control and collision detection .
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虚拟漫游系统中调度算法的研究与实现
Study and Implementation of Scheduling Algorithm in Virtual Walkthrough System
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碰撞检测是虚拟漫游中的关键技术。
Collision detection is a key technique in virtual ramble .
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虚拟漫游机(3)屏幕生成器;
Virtual Ramble Device ( 3 ) Screen Generator ;
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最后设计与实现一个基于PC机的桌面式校园虚拟漫游系统。
Finally we design and implement a virtual campus walkthrough system based on PC.
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虚拟漫游系统中纹理的纠正与映射
Rectifying and Mapping the Texture of Virtual Tour System