硬件开发

  • 网络hardware development;BB,RF
硬件开发硬件开发
  1. 系统开发中,以ARM作为硬件开发平台。

    The system chooses ARM as a hardware development platform .

  2. 基于PCI总线控制的高速激光打标硬件开发

    Based on the PCI Bus to Control High-speed Laser Marking Hardware Development

  3. 基于FPGA的网络应用硬件开发平台的实现

    The Realization of Hardware Design Platform for Network Applications in FPGA

  4. 介绍了FPGA的架构及发展应用,详细描述了FPGA的软硬件开发流程。

    The development , application and architecture of FPGA are introduced in the paper .

  5. 本文以PC为硬件开发平台,通过编程开发出了软PLC的编译系统和模拟运行系统。

    Based on PC , this paper develops compiled system and simulative running system of soft PLC .

  6. USB闪盘的软硬件开发技术

    The developing technology of flash disk by USB

  7. GPRS技术应用的软硬件开发环境

    Development Environment of Software and Hardware in the Application of GPRS Technology

  8. 在硬件开发的基础上,论文针对DSP完成了底层控制程序的总体设计和开发,实现了对交、直流伺服电机以及步进电机的控制,并对常见的伺服控制和轨迹规划算法进行了研究。

    Moreover , the paper has also studied the familiar algorithms of the servo control and track programming .

  9. 因此以PC机为硬件开发平台和以Windows为软件开发平台的软PLC编译系统就成为一项重要技术。

    So it is important of PLC Compiled system based on PC as hardware exploitation platform and Windows as software exploitation platform .

  10. 硬件开发时在主板上采用两片高速DSP芯片,分别承担采集计算和逻辑处理的功能,构建了高效可靠的硬件平台;

    Two high speeding DSP are applied in the main board , one for sampling and calculation and other for logic processing .

  11. 电子系统级(ElectronicSystemLevel)设计方法在可预见的未来,是解决软件开发能力落后于硬件开发能力的最有效的设计方法之一。

    The electronic system level ( ESL ) design method in the future which may foresee , is solves the software development ability to fall behind one of hardware development ability most effective design methods .

  12. 本文重点介绍了一种在USB接口下的闪盘(闪存编程器)的软硬件开发技术,对USB和闪存做了简单介绍。

    This paper discusses the developing technology of flash disk by USB . It also simply introduces USB & flash memory .

  13. 一旦你使用IBM中间件和硬件开发了一个应用程序,下一个步骤就是使用IBM技术验证过程验证这个解决方案。

    Once you develop an application with IBM middleware or hardware , the next step is to validate the solution using the IBM technical validation process .

  14. 开发Android的设备和应用程序涉及到管理主机系统开发、遗留应用程序维护、硬件开发,等等。

    Developing Android devices and applications can involve managing host system development , legacy application maintenance , hardware development , and more .

  15. 然后实现了系统的硬件开发,完成变频器的参数设置及PLC的选型、I/0点数分配以及旋转编码器与PLC的连接。

    Then realized the system hardware development , complete inverter parameter and PLC of the selection of the I / 0 points distribution and rotary encoder and PLC connection .

  16. 该系统采用OFDM技术进行信号的调制解调,以DSP作为硬件开发平台来完成主要算法和数据处理,实现数据信息在管状水信道中的传输。

    OFDM technology is used for signal modulation and demodulation . DSP is used as the hardware development platform to complete the major algorithms and data processing .

  17. 结合FPGA硬件开发环境,将DSPBUILDER建成的系统模型自动转换成VHDL代码并完成FPGA硬件环境的适配。

    Combining the FPGA hardware development environment , converted the model built by DSP Builder to VHDL code automatically and completed the FPGA hardware environment adaptation .

  18. 然后详细阐述了基于ARM微处理器的嵌入式控制器硬件开发平台的设计和基于Linux的软件平台的构建以及在此平台上的监控程序开发。

    Then it describes the hardware design of an embedded controller based on ARM , the process of creating an embedded Linux platform and how to develop the application software on it .

  19. 介绍了实现CCSDS图像压缩算法和AES加密算法的FPGA设计所选择的软件开发工具、开发语言和硬件开发平台。

    Presented software developing tools , developing language and hardware developing platform for FPGA design of CCSDS image compression and AES encryption algorithm .

  20. 在系统设计中灵活运用了基于FPGA硬件开发的各种设计技巧,并利用FPGA的高速并行处理优势,提高了孤立词语音识别系统的数字信号处理能力。

    In this system , it flexibility used a variety of skills that based on the design of FPGA hardware and take advantage of the high-speed parallel processing superiority that the FPGA had .

  21. 介绍了通信仪器仿真实验室的软、硬件开发与运行平台的选择,以及在Windows环境下应用程序的设计和实现过程。

    This paper mainly introduces the software design of communication instrument emulation lab and the developing and running platform for the software and hardware . The application programs are designed and achieved in Microsoft Windows environment .

  22. 有马克•塞尔尼这样的游戏界资深人士在幕后主导PS4的硬件开发,它的过硬质量在展会首日就能通过《声名狼藉:第二子》(Infamous:SecondSon)这样的游戏展现得淋漓尽致。

    With game veteran mark Cerny behind the hardware in the PS4 , that type of quality should be evident day one with games like infamous : second son .

  23. 第二章介绍了SoPC的设计思想、系统原理、系统硬件开发平台和软件开发环境。

    The second chapter introduces the SoPC design method , the system theory , the hardware development bench and the software development environment .

  24. 在基于FPGA的硬件开发平台的基础上,设计并实现了MP3播放器系统,特别是对MP3解码系统的设计与实现。

    On the basis of the hardware development platform based on FPGA , the paper designs and implements a MP3 player , especially on the MP3 decoding system .

  25. 研究了基于固定电话网(PSTN)的采用中文信息终端服务接口通信协议(CTSI)的短消息终端(CPE)的软硬件开发。

    The software and hardware of CPE are developed based on the PSTN network by using CTSI protocol .

  26. 本文从嵌入式Linux系统入手,介绍了终端所使用的硬件开发平台、开发环境的搭建过程以及嵌入式Linux系统的构建。

    Start from the embedded Linux system , this paper introduces the hardware development platform , which used by the terminal . And also introduces the build process of the development environment and the embedded Linux systems .

  27. 根据厂家工艺要求和技术参数,以PLC、触摸屏作为硬件开发平台,设计三靶磁溅式真空镀膜机的电气控制系统。

    According to technology requests and technical parameters , using the PLC and a touch screen as a platform of hardware development , the system of electrical control with three-target magnetic scattering vacuum film coating machine has been designed .

  28. 本文分析了GPRS系统的组成、GPRS终端实现的关键技术、重点讲述了将GPRS终端应用于环境污染监测系统中的软、硬件开发过程。

    This article analyzed the GPRS system composition , the GPRS terminal realization essential technology , and narrated emphatically the software and hardware exploitation process of GPRS terminal in the environmental pollution monitor system .

  29. 简要介绍了PLD的两大类体系结构,深入讨论了复杂可编程逻辑器件CPLD的功能机理及其软硬件开发环境、开发流程。

    In this paper it is described the two main architectures of PLD . firstly and then introduced detailedly both structures and functions of Complex Programmable Logic Device ( CPLD ) .

  30. 第二部分笔者从软件开发和硬件开发两方面着手,重点描述了如何设计一个USB总线数据采集系统,对系统进行了详细的需求分析并给出了整个系统的体系结构。

    In the second part , the author describes how to design a USB Bus Portable Data Acquisition System in hardware and software , makes a detailed requirement analysis and gives a whole frame design of the system .