室内渲染

  • 网络Indoor rendering;vray
室内渲染室内渲染
  1. 给出了采用简化方案和优化技术的实验结果,并作了分析,构建的室内3D游戏渲染引擎在主频率为40MHZ的中低档手机上取得了流畅的刷新速度。

    Some experimental results are given , the indoor 3D game rendering engine can be run on mobile phone of low computing power with smooth animation .

  2. 室内与室外渲染兼并者优先。

    Experience with both interior and exterior redering is a plus .