给出了采用简化方案和优化技术的实验结果,并作了分析,构建的室内3D游戏渲染引擎在主频率为40MHZ的中低档手机上取得了流畅的刷新速度。
Some experimental results are given , the indoor 3D game rendering engine can be run on mobile phone of low computing power with smooth animation .
室内与室外渲染兼并者优先。
Experience with both interior and exterior redering is a plus .