纹理映射
- 网络Texturing;Texture mapping;Texture Map;texture projection;Mipmap
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基于分形理论与纹理映射的3D海浪仿真
Ocean Simulation Based on Fractal Algorithm and Texture Mapping
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据研究,该算法同样适用于3D纹理映射的体绘制方法。
The algorithm may be also applicable for volume rendering based on 3D texture mapping .
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为了快速实时地进行由平面组成的结构景物的3D建模问题,文中介绍了一种在进行图像3D重构时纹理映射中的平面校正方法。
Introduces an effective method of planar rectification in texture mapping .
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引入一种适应于网络应用的、针对3D场景的图案纹理映射算法。
It introduces a patterns mapping algorithm for 3D scenes to adapt the demands of Web applications .
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基于2D多纹理映射的三维医学图像体绘制技术的改进
Innovation in Volume Rendering for Medial Volume Data Based on 2D Multi-Texture
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OpenGL二次曲面纹理映射技术分析与应用
Analysis of OpenGL Texture Mapping Onto Quadric Surfaces and Its Application
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纹理映射(texturemapping)是将纹理图像的像素映射到屏幕空间像素的过程。
Texture mapping is the process that mapping the pixels of texture image to the pixels of the screen space .
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基于OpenGL纹理映射技术实现动态图像的应用
Application of Dynamic Image with Texture Mapping Based on OpenGL
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基于OpenGL纹理映射技术的纸盒贴图功能的实现方法
Carton Mapping Technique Based on OpenGL 's Texture Mapping
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基于OpenGL读取bmp实现纹理映射的方法
A Method of Reading Bmp to Realize Texture Mapping Based on OpenGL
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基于OpenGL的复杂曲面的纹理映射
Texture Mapping on Complex Surface Based on OpenGL
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文中提出的数字地图TIN自动生成算法,可极大地加快数字地图三维透视或纹理映射的显示速度。
A TIN generation method is developed and can used for accelerating the 3D perspective and texture mapping display .
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纹理映射技术在GIS领域已经广泛运用,而纹理合成技术仍不为GIS领域学者所注意。
Now texture mapping technique already used extensively in the GIS domain , but texture synthesize technique still can 't attract the GIS author ' attention .
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纹理映射失真处理中的LOD技术
The Technique of LOD Used in Texture Mapping
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图像形变中基于MLS的光滑纹理映射技术
Smooth Texture Mapping Based on Moving Least Squares for Image Deformation
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基于OpenGL的PNG纹理映射的实现
Realization of PNG Texture Mapping Based on OpenGL
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带不失真纹理映射的三维Morphing动画研究及实现
Research on the 3D Morphing Animation with Non-distorted Texture Mapping and Its Implementation
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应用纹理映射技术将TM影像与数字高程模型结合,实现准动态监测湿地的水文变化。
TM image and DEM are combined using texture mapping technology , thus realizes monitoring the hydrological change of wetland dynamically .
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在关键技术中,主要探讨了建模的纹理映射技术、LOD技术以及DOF技术。
The key technologies such as mapping technology , LOD technology and DOF technology were analyzed .
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其中主要对纹理映射反走样技术、LOD技术、碰撞检测等技术进行了深入的研究和探讨。
Such as texture mapping , anti-aliasing , LOD and collision detection techniques and so on .
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基于纹理映射和fBm的真实感地形研究
Study on the Realistic Terrain Based on Texture Mapping and fBm
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给出了基于双三次B样条参数曲线面的表面纹理映射算法,和通过表面法向量扰动产生凹凸不平视觉效果的凸包纹理映射算法,并给出了立体纹理映射的实现方法。
Surface texture mapping algorithm based B-splint parameter surface , and bump mapping algorithm based surface voter twist to produce real objects sense are suggested . Solid mapping method is also introduced in the paper .
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提出了公路视景仿真的研究思路,建立了基于Brep的公路三维视景管理模型,对视景仿真中的多层次细节模型、纹理映射技术进行了应用研究。
Based on B-rep model , the management model of highway three-dimension scene was established . The LOD model and texture mapping technology was studied .
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使用基于抛物面纹理映射的方法,来存储BRDF分解压缩后的数据。
Use parabolic texture mapping technology to save the compressed data from raw images .
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利用图形硬件的纹理映射和可编程GPU功能,高效实现基于焦点区域的体绘制。
This paper presents an approach of using texture mapping and GPU based method for realizing focal region based volume rendering .
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使用OpenGL的编程接口,应用纹理映射技术,实现场景中三维地形可视化。
By using the programming interface of OpenGL and applying the technology of texture mapping , the visualization of 3D terrain in scene is realized .
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对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。
The technique details of the terrain generation of scene , texture map , LOD and transferring instance are discussed .
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分析OpenGL的纹理映射机制,针对建筑物表面纹理的单一性,提出一种建筑物模型纹理映射方法。
Analysis the OpenGL texture mapping mechanism , with the singularity of the building surface texture , I propose a building model for texture mapping method .
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对现有的多重前向散射光照模型进行了简化和改进,使用纹理映射和OpenGL函数进行加速。
The exiting multiple forward scattering illumination models were simplified and improved , and the texture mapping and the OpenGL were used to enhance the operation speed .
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此外,通过将OpenGL技术嵌入到软件系统实现了三维数字图像的各种快速显示方法,包括顶点显示、网格显示和纹理映射显示。
In addition , quick screen display including vertices , surface patches , and texture images , has been realized by incorporating OpenGL technique into the software .