御宅文化

  • 网络OTAKU;otaku culture
御宅文化御宅文化
  1. 本文亦希望通过研究御宅文化,将御宅自身所具有的积极因素与消极因素皆呈现给大众,使社会大众能够客观地认识、正确地对待御宅群体。

    By studying Otaku culture , I wish to show both its positive factors and negative factors to the public so that the public could make objective cognition and correct treatment .

  2. 其话剧成为日本另一个热门话题,而其小说、电影和电视连续剧极大地关注了御宅族文化。

    The drama has become another hot topic in Japan , and the novel , film and television series give a closer look into the otaku culture .

  3. 最先起源日本,据说弹幕传到中国都是动漫爱好者的功劳,通常被看作是御宅族文化的一种。

    Originally from Japan , bullet subtitles are said to have come to China thanks to anime lovers and followers of what would commonly be considered otaku culture .

  4. 他受日本动画和日本漫画的影响而专注于御宅族文化和生活方式发起了超扁平后现代艺术风格运动。

    He is a Japanese animation and Japanese comic effect and focused on otaku culture and way of life initiated super flat after the style of the modern art movement .

  5. 御宅族文化引起现代人的兴趣是由一篇发布在日本最大的网络论坛2channel上,据说是从一个很真实的故事开始的。这故事名为《电车男》,讲述二对相遇在电车上的男女的爱情故事。

    An interesting modem look into the otaku culture has surfaced with an allegedly true story surfacing on the largest Internet bulletin board 2channel : Densha Otoko or Train Man , a love story about a geek and a beautiful woman who meet on a train .

  6. 伴随着动漫游戏产业的发展,出现了一种被称为御宅的亚文化现象。

    Along with the development of ACG industry , a sub-culture phenomenon called Otaku has arisen .

  7. 因此御宅族亚文化对日本主流动画产业有巨大影响。

    Because of this the otaku subculture has much influence over the mainstream anime industry in Japan .

  8. 事实上,日本不少人厌恶御宅族和御宅族文化。

    In fact , there has been some negativity towards otaku and otaku culture in Japan .

  9. 通过对动漫游戏产业的调查和研究,从理论、文化、媒介等三方面探讨御宅现象产生的根源,并总结了御宅文化所包含的主要内容。

    By surveying and researching ACG industry , the root of this phenomenon has been studied in theory , culture and media aspects , and main content of Otaku-culture has been summed up .