扫描线

sǎo miáo xiàn
  • scanning line;trace;scanning strip
扫描线扫描线
扫描线[sǎo miáo xiàn]
  1. 采用扫描线方法,计算出断面上像素点的场值及对应的颜色值,绘制出颜色连续变化的场值云图,使人们清楚地了解大坝地震反应中指定断面的场值分布。

    Using scanning line method , calculates the field value of image element on dam section and relative color value , draws out the color contour which colors change continually .

  2. 通过对~(153)Gd扫描线源穿透衰减校正装置的模型和临床实验。

    Study on improving image quality with transmission attenuation correction [ OBJECTIVE ] A ~ ( 153 ) Gd scanning line source transmission attenuation correction system ( TAC ) of SPECT was evaluated with phantoms and patients .

  3. 基于多扫描线LED显示屏的数据组织方法探讨

    Data Organization Method Discussion Based on LED Screen of Multi-scanning-beam

  4. 提出了基于扫描线和图形裁剪的2种图案填充方法,并应用于作者开发的CAD软件《鞋底款式快速设计系统》中。

    This paper puts forward two pattern filling methods based on scan line and graphics clipping .

  5. 扫描线消隐算法中Z值求法的改进

    Improvement of obtaining Z coordination in the scan - hidden algorithm

  6. 基于扫描线数据自由曲面在AutoCAD中的构建

    Reconstruction of freeform surface in AutoCAD based on scanning beam data

  7. 基于扫描线的AutoCAD图形区域划分方法

    Scanning beam based block division algorithm for AutoCAD drawings

  8. 提出一种新的基于扫描线算法的IC版图几何设计规则检查方法。

    A new design rule checking approach based on scan line algorithm for IC layout was proposed .

  9. Z缓存扫描线算法的三维裁剪功能

    Z-buffer Scan Line in 3D Clipping

  10. 就文献〔1〕中扫描线消隐算法中Z值的求法提出一种改进方法。

    Presents an improved algorithm of obtaining Z coordination in the scan - hidden in the literatur [ 1 ] .

  11. 探索出UGNX2软件对点云数据进行曲面重构的过程:扫描线的生成、扫描线的排序、曲面裁剪和曲面的构成,这是进行曲面重构的一条捷径。

    The process of surface reconstruction of " cloud " data by UG NX 2 software is explored .

  12. 扫描线算法是对z缓冲区算法的改进,该算法大大减少了对系统资源的占用,同时提高了算法的效率。

    As an improvement to z-buffer method , scan-line method decreases the demand for systemic resources and improves the efficiency at the same time .

  13. Gordon等人提出了一个基于对象空间的快速扫描线转换算法(称为CP法)。

    In 1994 , Gordon and his group developed a fast polygon scan conversion ( CP ) based on object space .

  14. 因此,对3D视频节目拍摄和后处理中所涉及的解决这种扫描线不配准的极线校正技术进行深入研究显得意义重大。

    Therefore , making a thorough study on the epipolar rectification technology involved in 3D video programs shooting and post-process , which addresseses the misalignment of scan lines , is of great significance .

  15. 将区域扫描线算法结合到光线投射算法,提出了一种基于构造实体几何(CSG)模型动态重构的快速显示算法。

    A new visible algorithm for constructive solid geometry ( CSG ) modeling was given .

  16. 一种新的基于扫描线算法的DRC方法

    New DRC Approach Based on Scan Line Algorithm

  17. 首先,对比了非均匀B样条曲线与准均匀B样条曲线对一般扫描线点云的拟合效果,从而确定了适应性更强的非均匀B样条作为重构曲面的基函数。

    Firstly , after comparing the results of non-uniform and quasi-uniform B-spline curve reconstruction for data points , which are free distributed in a line , the non-uniform B-spline is used for its adaptive characteristic to general situation as the basis function .

  18. 在GDI内部大多复杂区域可以被存储为一系列来源于最初定义的区域的扫描线。

    More complex regions can be stored internally in GDI as a series of scan lines derived from the original definition of the region .

  19. 得到检测单元板中的每个LED灯形心坐标后,使用扫描线种子填充算法采集该灯点连通域内的灰度值并求取平均后作为该灯点的灰度值。

    After positioning the lamps coordinates of testing unit board , we use the Scan Line Seed Fill Algorithm to collect the gray value of the connected domain of each light , and calculate the average of that as the light grey value .

  20. 对多边形填充算法进行了介绍,用VC++实现了X-Y扫描线算法,该算法可以对任意形状的多边形(包括自相交的多边形)进行填充。

    Introduced the scan line algorithm for polygon filling and realized it using VC + + . The program can process any polygon including self-intersectant ones .

  21. 位图数据的生成采用扫描线填充方式,结合快速成形系统中CAD模型经切片后得到轮廓环数据的特点,提出了一种基于轮廓边的位图生成算法。

    The scanning beam way was used to creating the bitmap data . Combined with the character of the layered contour of slicing the CAD model in rapid prototyping system , a new algorithm of creating bitmap based on the contour edge was proposed .

  22. 即使是用一般条件的硬件设备处理32位浮点精确度的超高清素材,Nuke的多线运算、扫描线式渲染引擎也能给特效师快速的回应。

    Even when processing high resolution footage at32-bit floating point precision on modest hardware , NUKE 's multi-threaded , scanline-based rendering engine gives rapid feedback .

  23. 为了提高图像质量,提出了基于扫描线长度固定的穷举搜索算法和基于扫描线邻域相关的替代算法,同时讨论了利用DSP实现算法的细节问题。

    In this paper , two algorithms of exhaustive search and substitution based on the constant length and neighborhood correlation of scan lines are proposed to improve image quality , at the same time , the details of realization by using digital signal processor is discussed .

  24. 根据现代雷达装备虚拟教学、训练与科研的需要,设计并实现了一种基于Visualc++和OpenGL的光栅雷达显示系统,提出了以固定扇形画线实现扫描线余辉和雷达目标模拟的新方法。

    To design and implement radar raster display system in terms of Visual C + + and OpenGL , this paper proposes a new scheme that the afterglow of scanning lines and radar target simulation can be realized by drawing lines in a fixed sector .

  25. 研究计算机图形图像技术,结合棉袜制造工艺要求和客户要求,实现了调色板动态管理、索引值优先色彩管理、组织图案管理、常用绘图API函数重新设计以及高效的改进型扫描线种子填充等功能。

    Combined the cotton socks manufacturing process requirements with computer graphics technology , this system has achieved the management of dynamic palette , the management of the color index , re-design common graphics API function and improved the scan line seed fill algorithm . 4 .

  26. 利用扫描线法以及改进的Delaunay方法进行了平面任意区域的FEM三角剖分,二维区域的单元划分是有限元计算的第一步,剖分结果的正确性保证了整个有限元分析结果的可靠性。

    Using scan line algorithm and improved Delaunay algorithm to generate triangulation meshes . Mesh generation of 2D area is the first step of finite element calculation . The validity of the triangulation guarantees the correctness of the result of the finite element calculation .

  27. 本文提及的消隐算法,是在原有的Z-Buffer算法、扫描线算法及深度优先级算法的基础上,引入了布尔矩阵理论,形成了独立的、适用于网格曲面的快速消隐算法。

    Based on the Z - Buffer algorithm , scanning line algorithm , and depth prior algorithm , a new speedy hidden algorithm for network curved surface is suggested in this paper .

  28. 给出了任意图形的多边形逼近、非凸图形的凸组合、利用NFP做碰撞检测和扫描线搜索图形间缝隙等方法。

    The paper gives out a method to combine non-convex figures into a convex one , a method to get bumping region by using NFP , and a scanning-line method to search the gaps among adjacent figures ;

  29. 新区入栈的区域填充扫描线算法

    Area Filling Scan Line Algorithm with Pushing New Area into Stack

  30. 结果表明,扫描线算法的效率比种子填充算法高。

    The scan-line is better than the seed fill in efficiency .