兵棋推演

  • 网络war game;war gaming
兵棋推演兵棋推演
  1. 本文以这种应用需求为背景,依据GIS领域中全球离散网格系统理论,探讨了兵棋推演系统中战场环境建模方法。

    Take this development trend as the application background , according as the theory of the discrete global grid system , discuss the theory and the technology of the modeling of the battlefield environment in the computer wargame .

  2. 计算机兵棋推演中作战地理信息的描述方法研究

    The Research on Description Method of Computer Operational Geographic Information in Wargame

  3. 三.针对在线推演的需求,论文提出了面向模型的组件式兵棋推演系统动态重构机制。

    According to the online-wargaming requirement , the dynamic reconfiguration mechanism of model-oriented composable wargames is studied .

  4. 适于作战分析的兵棋推演方式,如何与新的信息化系统相结合是目前计算机作战模拟所要研究和解决的问题。

    One of the problems in the computer warfare simulation is how to integrate the analysis method of wargaming with new information systems .

  5. 第四,使用了面向对象的知识表示方法,将兵棋推演过程抽象成作战目标对象的函数。

    The design concept is the key for the decision-making production of this system . Finally , with an object-oriented knowledge expression method applied , combat goal functions are adopted to express the Wargame deduction process .

  6. 系统以知识库、推理机为核心,并且使用面向对象的思想来进行知识表示和推理设计,同时构造了作战目标模型,实现了兵棋推演的局部决策。

    The system takes the knowledge database and the illation arithmetic as a core , and uses an object-oriented thought to carry out the knowledge expression and the illation design . Meanwhile , a combat goal model is established in the system .

  7. 在此基础上,分析了兵棋推演系统的功能需求,建立了具有四层结构的系统概念框架,并详细分析了每层结构的功能特点和涉及到的关键技术。

    On this base , we make an investigation on the system requirement and establish the conceptual framework of wargames , which is a four-layered architecture . Then we illuminate functions provided by each layer , and identify key technologies needed to be solved in the framework .