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ooda

  • abbr.观测、定位、决策与行动(Observation-Orientation-Decision-Action)
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  1. A good UI should help people quickly go through the OODA process .

    一个优秀的UI应该有助于人们快速完成OODA过程。

  2. How to use the OODA loop for UI design

    如何将OODA循环用于UI设计

  3. They were all heavily influenced by the world of object-oriented design and analysis ( OODA ) .

    它们都深受面向对象设计与分析(OODA)界的影响。

  4. Going into more depth on the complexity management problems with these approaches , Session points at their OODA background

    当深入到用这些方法进行复杂度管理的问题时,Sessions开始指责它们的OODA背景

  5. So what do air combat and the OODA loop have to do with UI design ?

    那么空战与OODA循环又和UI设计有什么关系呢?

  6. The OODA loop is a good model for how people interact with their environments and how they make decisions to solve problems .

    OODA循环是一个很好的模型,可以用于描述人们和他们所处的环境的交互方式,以及他们如何做出决策以解决问题。

  7. Developers working on UI design should try to understand the OODA loop and use it in the initial design of the UI .

    负责UI设计的开发人员应当尝试了解OODA循环,并将它用在UI的初始设计中。

  8. The OODA process is complex and a full explanation is outside the scope of this brief article , but the pictures offer a good overview .

    OODA过程十分复杂,虽然完整的说明已经超出了这篇简介文章的范畴,但是图片却能起到很好的概述作用。

  9. Over the years , different theories of air combat have evolved and culminated with the development of the OODA loop by John Boyd .

    多年来,有关空战的不同理论层出不穷,不断取得进步,其中JohnBoyd的OODA循环理论的发展更是堪称一大高峰。

  10. What is the OODA loop ?

    什么是OODA循环?

  11. The fact that these frameworks are in the OODA generation is significant , because it dates them pre-SOA ( service-oriented architectures ) .

    实际上指出这些框架还处在OODA时代是有重大意义的,因为这意味着它们处于SOA(面向服务架构)出现之前的时代。

  12. Note that in combat ( or in competition ), you want to cycle through the four steps faster and better than the enemy , which is probably working through its own OODA loop .

    请注意,在战斗(或竞争)中,您需要比敌人更快更好地完成这四个步骤,因为敌人很可能也在经历他们的OODA循环。

  13. Describe OODA decision ring thought and DEVS formal description method effectively . ( 2 ) Put forward a modeling method based on the theory of DEVS to air defense of anti-aircraft gun battle .

    对OODA决策环思想和DEVS形式化描述方法进行了有效的阐述。(2)提出了基于DEVS理论对自行防空高炮的协同作战进行建模方法。

  14. If you look at a UI as a piece of software used to make a decision , you can use the OODA loop as the model for the decision process when you 're designing a UI .

    如果您将UI看成是用于决策的软件的一部分,您可以将OODA循环作为设计UI时的决策过程模型。

  15. Look at the UI as an implementation of the OODA loop , and come up with a list of questions that you should ask at each step in the design process to help the user quickly make decisions .

    您将UI视为OODA循环的一种实现形式,并针对设计过程中的每个步骤想出一些应向用户询问的问题,并将它们放在一个列表中,旨在帮助用户快速做出决策。