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directsound

  • 网络声卡;声音部分;直接声音;其声音部分;直达声
directsounddirectsound
  1. Design and Implementation of 3D Sound Simulation based on DirectSound

    基于DirectSound的三维声音的仿真设计及实现

  2. Using DirectSound to Capture , Process and Play Sounds in Real-time System

    用DirectSound实现声音的实时采集、处理与播放

  3. Research on Virtual Sound Technique Based on DirectSound

    基于DirectSound的3D虚拟声音技术应用研究

  4. Sound Simulation of Flight Simulation Device Based on DirectSound

    基于DirectSound的飞行模拟机声音仿真

  5. Playing small wave files with Microsoft DirectSound requires little buffer management ;

    用微软的DirectSound演奏不大的波形文件几乎用不着缓冲管理;

  6. The Study of Real-time Audio Acquisition Based on DirectSound and Acoustic Array Localization System

    基于DirectSound的实时音频采集与声阵列定位系统研究

  7. Speech Warning System Based on DirectSound Technique

    基于DirectSound技术的三警合一语音报警系统

  8. Probe into the application of DirectSound in the three-dimension virtual sound simulation

    DirectSound在虚拟现实系统声音模拟中的应用探讨

  9. Simulation of 3D Realistic Sound Based on DirectSound

    基于DirectSound实现三维真实感声音生成

  10. Method of audio capture and multi-audio mixing based on DirectSound technology

    基于DirectSound技术的音频捕获与多路混音的实现

  11. Simulation of FTD Sound System with DirectSound

    基于DirectSound的飞行训练器音响系统仿真

  12. At last the concrete steps of the simulation of realistic sound using DirectSound are given , and a simple test programming is developed .

    最后给出了使用DirectSound生成三维真实感声音的具体步骤,并开发了一个简单的测试程序。

  13. An implementation of audio streaming capture and mixing multiple audio streaming on network based on DirectSound tech-nology .

    给出了一个如何使用DirectSound技术实现音频流的捕获并实现网络上多路声音混合的方案。

  14. The issues were discussed , such as 3D sound effect , the key method of DirectSound and how to implement the 3D sound by MFC program .

    对三维(以下均称3D)音效、DirectSound关键技术以及3D声音效果的MFC实现方法进行了论述。

  15. By creating the underwater acoustical signal database and using DirectSound technology , the real-time audio signal is synthesized , and real-time three-dimensional sound effect is implemented .

    讨论了基于水声资料库、DirectSound技术、实时3D效果控制,实现音频信号的合成和回放的方法。

  16. This paper introduces the implementation of sound mix and sound play based on DirectSound and analyzes the method for sound mix and sound play as well as its API function .

    文中主要介绍了基于DirectSound的混音与放音的原理与实现的具体步骤,并对实现方法及用到的各API函数进行了具体的分析。

  17. Meanwhile , this paper also elaborates that how to apply DirectSound to mix and play sound in the three-dimension virtual battle environment system and design a class based on DirectSound for playing sound . Voice of Information

    同时,本文对在三维战场环境仿真系统中如何应用DirectSound声音合成播出的一般方法进行了探讨,并且设计了一个基于DirectSound的声音播放类

  18. This paper studies IP multicast technology , WinSock control component programming theory and DirectSound firstly . Then it discusses implementation of real-time capture of sound and the design method of multicast in Visual C + + 6.0 .

    本文对IP组播技术、WinSock控件编程原理以及DirectSound对象进行了研究,探讨了在Visualc++6.0环境中实现局域网音频的实时捕捉和组播传送的关键技术和方法。

  19. For acoustic positioning , computer sound card and ECM electret condenser microphone are adopted for acoustic signal receiving , and DirectSound is used for relevant analysis of the two signals and positioning their sources .

    声音定位方面,采用计算机声卡和驻极体话筒进行声音信号的采集,并且依靠DirectSound控件,对两路声音信号进行相关分析,最终确定声源的方向。

  20. At last , the paper discusses the principle and the process of disposal of using DirectSound technology to realize real time sound synthesization , playback and 3D sound effect , and realize 3D effect and Doppler Effect of the sound simulation .

    探讨了利用DirectSound技术实现声音的混音、回放和3D效果的原理及处理过程,实现了机车声音仿真的3D音效和多普勒效应。

  21. The DirectSound application programming interface ( API ) offers powerful functions in audio processing and allows developers to create multi-media programs in the most efficient way possible while insulating you from the specific details of the audio hardware .

    DirectSoundAPI提供了强大的声音处理功能,使得开发者能在不熟知声音硬件细节的前提下开发出高性能的多媒体程序。

  22. In the research of the noises from the sound card , the author used DirectSound to receive noise from sound card , and distill the last bit of 16 bit of every sampling step , XORed and made up the final sequence of numbers .

    在声卡噪声研究中,作者使用DirectSound来读取声卡噪声,并且取每个采样16bit中的最后一位作为随机数的一个bit,然后进行异或运算后组合成随机数序列。

  23. At the aspect of sound effect simulation , after systematic analysis of the injection molding process , a sound simulation platform for injection molding virtual simulation is proposed with directsound . And this method provides a high sense of realism and immersion for virtual injection molding machine environment .

    在音效仿真方面,本文通过系统地分析注射成型过程,采用DirectSound建立起了注射成型虚拟仿真的音效仿真平台,该方法从音效方面提供了高度真实感和沉浸感的虚拟注射机环境。