3D game
- 网络3D游戏
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Analysis and Design of 3D Game Engine Based on Design Patterns
基于设计模式的三维游戏引擎的分析与设计
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Research and Implementation of Virtual Human Motion System in 3D Game
3D游戏中人物动作技术研究与实现
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Design and Implementation of an Extensible 3D Game Script System
一种可扩展3D游戏脚本系统的设计与实现
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The Research on Applying 3D Game Engine to Virtual Exhibition
3D游戏引擎在虚拟展示中的应用研究
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Based on these , a design solution of 3D game engine has been put forward .
在此基础上提出了军事3D网络游戏引擎的设计方案。
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Based on the immediate mode Java ME 3D game character design and implementation of
基于立即模式的JavaME3D游戏角色设计与实现
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A Virtual Exhibition Scheme Based on 3D Game Engine
一个基于3D游戏引擎的虚拟展示方案
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Research and Implement of the Special Effect in 3D Game by Using DirectX
基于DirectX的三维游戏特效技术的研究与实现
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Research on 3D Game Engine Structure
3D游戏引擎构架概述
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Research and Application of Intelligent Path-finding with Virtual Characters in 3D Game Environment
3D游戏场景中虚拟角色的智能寻径应用研究
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Specialized Study of the Basic Course , with the Example of 3D Game Art Basic Course
基础课程的专业化研究&以三维游戏美术造型基础课程为例
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Research on Scene Rendering Technology of 3D Game Rendering Engine Based on LOD
基于LOD的三维游戏渲染引擎场景绘制技术的研究
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It can improve the development of 3D game engine technology , and has an primary scientific significance .
对物理引擎关键技术的研究能够促进三维游戏引擎技术的发展,具有很重要的科研意义。
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Design of 3D Game Programming Based DirectX 9.0
基于DirectX9.0的3D游戏设计
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An Occlusion Culling Algorithm for Moving Objects in 3D Game Scene
三维游戏场景中动态物体的遮挡剔除算法
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Research on Making 3D Game by OpenGL
OpenGL制作三维游戏的研究
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Therefore , in 2003 , the 3D game engine research is included the country 863 development plans .
为此,在2003年,三维游戏引擎的研究被列入中国国家863发展计划。
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Finally , we propose a solution of integrating out techniques into 3D game engine .
本文同时还提出了一种将声学仿真结果应用于三维游戏引擎的集成方案。
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3d game has become a significantly cultural phenomenon and an important form of entertainment of young people .
三维娱乐游戏已经成为现代青少年生活中一种显著的文化现象和重要的娱乐方式。
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The study of 3D game engine system in our country is behind Corea and Japan .
相对韩国、日本等国家来说,我们对三维游戏引擎系统的研究比较滞后。
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Architecture of 3D Game Renderer and Its Technologies
3D游戏引擎渲染内核架构及其技术
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The 3D game engine system is one of the fast developing and being payed more attention technology in VR application .
三维游戏引擎系统是近年来得到众多关注和发展较快的VR应用技术之一。
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Mesh editing can be widely applied in computer animation , geometric modeling , 3D game and virtual simulation .
网格编辑主要用于计算机动画、几何造型、3D游戏和虚拟仿真等领域。
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The key point to implement 3D game is game engine , and graphic engine is one of the most important modules .
它在体现逼真现实世界的同时对技术提出了巨大的挑战。3D游戏实现的关键在于游戏引擎技术,而图形引擎是其中最重要的部分之一。
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In the massively multiplayer online 3D game , the rendering for outdoor scene is very important .
在大型的3D网络游戏中,室外场景的渲染占据重要的地位。
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Comparing with Europe , America and South Korea , the domestic game engine specially the 3D game engine research and development extremely falls behind .
同欧美和韩国相比较,中国国内游戏引擎特别是三维游戏引擎的研发比较落后。
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This thesis firstly introduces the basic concept , composing , speciality and detailedly reviews the development at home and abroad on 3D game engine .
本论文介绍了3D游戏引擎的基本概念、构成、特点,详细回顾了国内外的发展状况。
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Some experimental results are given , the indoor 3D game rendering engine can be run on mobile phone of low computing power with smooth animation .
给出了采用简化方案和优化技术的实验结果,并作了分析,构建的室内3D游戏渲染引擎在主频率为40MHZ的中低档手机上取得了流畅的刷新速度。
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Bottle neck of mobile 3D game rendering engine was analyzed . Some optimizing techniques was illustrated , especially some techniques based on ARM7 platform .
分析了在手机上开发3D游戏渲染引擎的性能瓶颈,针对这些问题,研究分析了各种优化技术,尤其是针对手机ARM7平台的一些优化技术。
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Secondly , based on the theory of computer graphics , the article introduces the virtual-reality , OpenGL related to 3D game engineering and the process of system design .
第二,基于计算机图形学的理论基础,详细介绍了与三维游戏引擎相关的虚拟现实技术、OpenGL技术及其系统设计过程。