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wargame

  • n.战争游戏;野战游戏;军事演习
wargamewargame
  1. The Research on Description Method of Computer Operational Geographic Information in Wargame

    计算机兵棋推演中作战地理信息的描述方法研究

  2. This system provides a good try beneficial to the design of Computer Wargame Game System .

    本系统是对计算机兵棋博弈系统设计思路的一个有益尝试。

  3. Propose a new wargame path planning method based on A ~ algorithm and the former work .

    然后,对兵力机动影响因素进行了量化,在此基础上提出了基于A~算法的兵棋路径规划新算法。

  4. We don 't just make another Total Wargame .

    我们不仅仅是做了另外一个全战游戏。

  5. Wargame , as an important origin of warfare simulation , is one method of war analysis using simulation .

    兵棋(Wargame)是现代战争模拟的重要起源,是一种利用模拟手段进行战争分析的方法。

  6. Compared with western military affaires , computer wargame development in our country is completely blank .

    相比较西方军事,我国在计算机兵棋的发展却几乎空白,因此,在计算机兵棋相关技术方面的研究具有巨大的实际意义。

  7. Wargame , as a traditional warfare simulation method , has achieved great success in the western during the developing process of about two hundred years .

    兵棋这一传统的战争模拟方式,在西方约两百年的发展历程中,取得了巨大的成就。

  8. In the modern wargame , construction of a virtual battlefield environment in high fidelity is one of key challenges to train realistically .

    在现代作战模拟中,建立高度逼真的虚拟战场环境是提高训练逼真度的关键之一。

  9. So we cornered him to get more on his next futuristic wargame .

    我们逼着他吐露很多关于他的下一个未来派游戏。

  10. This paper , first of all , introduces the developing background , military needs and pragmatic significance concerning judgment sub-system in computer wargame .

    首先,介绍了计算机兵棋裁决子系统的开发背景、军事需求和现实意义。

  11. The design concept is proposed by combining the complexity of Wargame rules and the unfledged appraisal method of current Wargame .

    这样的设计思路是结合兵棋规则的复杂性与当前兵棋还没有成熟的评估方法提出的。

  12. It is the basic requirement that communication system should be modeled and simulated in modern information age WarGame , especially when the communication system was destroyed .

    现代信息化作战模拟系统的基本要求是必须能对通信网络的信息传输进行模拟仿真,特别是通信系统在遭受打击破坏和干扰后信息传输的变化情况。

  13. Wargame , as a military scientific tool in research on the logical gaming and in evaluating the course of war , has a history of nearly 200 years .

    兵棋作为一种对战争过程进行逻辑推演研究和评估的军事科学工具,已有近两百年的历史。

  14. After the transformation of wargame environment to hexagonal grid , give the different terrain exhausted value description and calculating method and analyze the influence of fog of war to path planning .

    在将兵棋环境转换为网络图之后,给出了不同地形损耗值的描述和计算方法,并分析了战争迷雾问题对路径规划的影响。

  15. The design concept is the key for the decision-making production of this system . Finally , with an object-oriented knowledge expression method applied , combat goal functions are adopted to express the Wargame deduction process .

    第四,使用了面向对象的知识表示方法,将兵棋推演过程抽象成作战目标对象的函数。

  16. Take this development trend as the application background , according as the theory of the discrete global grid system , discuss the theory and the technology of the modeling of the battlefield environment in the computer wargame .

    本文以这种应用需求为背景,依据GIS领域中全球离散网格系统理论,探讨了兵棋推演系统中战场环境建模方法。

  17. With time going , at present our nation has gradually changed from the former sand-table exercise to the western wargame based computer warfare simulation method which is supported by military operational research and computing models .

    随着时代发展,目前我国逐渐改变了以往沙盘自由式推演,开始接受西方以兵棋为基础,辅以军事运筹分析的计算机作战模拟方法。

  18. Wargame is one of the main methods of warfare simulation , and path planning is the core problem of wargame modeling and simulation . Therefore it is necessary to research wargame theory and its path planning problem .

    计算机兵棋是作战模拟的主要方式之一,而路径规划是兵棋建模与仿真的核心问题,因而有必要研究兵棋理论及其路径规划问题。

  19. You 'd be wrong , though : enter Kriegsspeil ( or " Instructions for the Representation of Tactical Maneuvers under the Guise of a Wargame " ) .

    你可能就没有答对,但是请记住Kriegsspeil(或《对于解读野战游戏战术动作的说明》)。

  20. With the maturity of computer and computer related technology , computer wargame finally formed . This type of combat simulation , with its speed and accuracy and with the combination of technologies from other fields , becomes more and more complex .

    并且随着计算机及相关技术的成熟,出现了计算机兵棋,这种更加快捷、准确的模拟作战的方式,并结合其他领域技术,形成越来越完整的战场仿真体系。

  21. Multi-resolution modeling ( MRM ) is a key technology of the large-scaled distributed-interactive training system of wargame . The quantitative evaluating method of the multi-resolution model family ( MF ) developed by MRM was put forward .

    多分辨率建模(MRM)技术是大型交互分布式作战模拟训练系统的关键技术之一,提出了对采用MRM方法建立的多分辨率模型系(MF)的量化评估方法。

  22. However , in our country , the development of computer wargame just gets started because of various causes . The importance of computer wargame in the field of military scientific research and popularizing national defense education can never be replaced by the only traditional War game .

    但是,由于各种原因,我国的计算机兵棋发展才刚刚起步,仅有的民间流行的手工兵棋,无法替代计算机兵棋在军事科研以及普及国防教育中的重要性。