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mmog

  • 网络大型多人在线游戏;多人线上游戏;巨量多玩家网络游戏
mmogmmog
  1. Therefore , this paper proposes an awareness model for interest management in MMOG .

    因此,本文提出一种支持MMOG兴趣管理的感知模型。

  2. Performance Analysis of MMOG Server Based on Queuing Networks

    基于排队网络的大型网络游戏服务器性能分析

  3. Trust Model Based on Awareness Model for P2P MMOG

    一种基于感知模型的P2PMMOG信任模型

  4. A Fast Soft Shadows Algorithm for Dynamic Scene in MMOG

    一种适合于MMOG的快速动态场景软阴影绘制算法

  5. An event delivery algorithm with load balancing for P2P MMOG

    一种P2PMMOG带有负载均衡的事件分发算法

  6. MMOG 's lifecycle depends on the quality of the game .

    一个网络游戏的生命周期由这个游戏本身的质量决定。

  7. A Finding Less-loaded Server Algorithm Based on MMOG and Analysis

    一种适于MMOG的轻载服务器寻找算法及分析

  8. Because the real time and interactivity requirement in MMOG and Virtual Reality increases .

    由于在网络游戏、虚拟现实等应用中对交互性和实时性的要求越来越高,因此提高碰撞检测算法的效率成为非常重要的问题。

  9. Because of the real-time characteristic of MMOG , Reinforcement Learning algorithm can not be applied well .

    由于MMOG具有实时性的特点,强化学习算法不能被很好的应用。

  10. A trust management model for coordinator in P2P MMOG

    一种P2PMMOG中协调者节点的信誉管理模型

  11. This paper proposes a cheat-detection mechanism based on delta state for P2P MMOG .

    提出一种适合P2PMMOG的基于状态差的欺骗检测机制。

  12. Multicast Mechanism in MMOG Based on P2P

    基于P2P的MMOG中的多播机制

  13. An AOI Multicast Algorithm Based on P2P for MMOG

    一种基于P2P的MMOG兴趣域内多播算法

  14. A secure synchronization algorithm for P2P MMOG

    一种适合P2PMMOG的安全同步算法

  15. Peer-to-Peer Network Model for MMOG

    一种支持MMOG的对等网络模型

  16. Among these , the most popular are the massive multiplayer online games , or MMOG .

    其中,以大规模多人在线游戏(MassiveMultiplayerOnlineGames,简称MMOG)最为流行。

  17. A trust model based on awareness model was proposed which was suitable for the application of P2P MMOG according to the Characteristics of it .

    根据P2PMMOG的特点提出一种适合其应用的基于感知模型的信任模型。

  18. It 's more suitable for MMOG .

    对于MMOG中的事件数据的传递,UDP相对更适合一些。

  19. So in this paper , a new application level protocol , Game Transport Protocol ( GTP ), is designed for the transmission of the event data used by MMOG .

    因此,在本论文中,我们在UDP的基础上设计了一个新的应用协议,游戏传输协议(GameTransportProtocol,简称GTP)。

  20. Artificial Intelligence technology which are currently applied in MMOG ( Massively Multiplayer Online Games ) is simple . Reinforcement Learning algorithm can make game intelligence more complex .

    目前,在MMOG(MassivelyMultiplayerOnlineGames)中应用的人工智能技术比较简单,强化学习算法可以实现更加复杂的游戏智能。

  21. In the MMOG ( Massively Multiplayer Online Games ), the collaboration and interaction among the players make MMOG more competitive and interesting .

    在MMOG(MassivelyMultiplayerOnlineGames)中,玩家之间协作和互动使MMOG具有更强的竞争性和趣味性。

  22. Based on deep research of correlation technique with message dissemination , the main works of this dissertation include two aspects as follows : 1 . A message dissemination mechanism suitable for P2P MMOG is proposed .

    本文在深入研究与消息分发相关技术的基础上,主要完成了以下两个方面的工作:1.提出一种适合于P2PMMOG的消息分发机制。

  23. The traditional MMOG mostly base on C / S mode , in which game events are synchronized by servers , so poor scalability and single-point failure are inherent problems of C / S mode .

    传统的MMOG大多基于C/S模式,所有的游戏事件都需要通过服务器进行同步,可伸缩性以及单点失败是C/S模式固有的问题。

  24. With the spread of the Internet and people to the pursuit of virtual society , network game arises at the historic moment , from the relatively Single-Player Games to now massively multiplayer online game ( MMOG ) .

    随着互联网的普及以及人们对虚拟社会的追求,网络游戏应运而生,从最初相对简单的单机游戏到现在大型多人在线游戏(MMOG)。

  25. Conservative synchronization algorithms cannot guarantee real-time interaction in games , so optimistic synchronization algorithms are adopted more frequently in MMOG . It needs an efficient rollback repair algorithm to fix the inconsistencies according to the features of optimistic synchronization algorithms .

    由于保守同步算法不能保证游戏的实时交互,因此MMOG中通常采用乐观同步算法进行同步,根据乐观同步算法的特点需要良好的回卷恢复策略对可能出现的短期不一致进行检测与修复。

  26. Regarded as a kind of security mechanism in MMOG , trust management is also necessary to detect the players ' game behaviors to decide the change of players ' trust . So , Cheat-Detection could be a mechanism of trust evaluation in trust management model .

    信任管理作为MMOG的一种安全机制,同样需要对玩家的游戏行为进行检测以决定玩家信任度的变化,因此欺骗检测可以作为信任管理模型中的信任评估机制。