Gobang

  • 网络五子棋
GobangGobang
  1. Development of GoBang Mobile Games System Based on J2ME

    基于J2ME的五子棋手机游戏开发

  2. How to Use WinSock to Design Gobang in Internet

    用WinSock实现网络五子棋游戏

  3. Gobang Algorithm Research and Think

    五子棋算法的研究与思考

  4. Network Gobang , has networking features , but also has Gobang algorithm , the double benefit .

    网络五子棋,有网络功能,也有五子棋算法,一举两得。

  5. Parallel Implementation of Gobang AI with Self-Learning Ability

    并行实现有自学习能力的五子棋AI

  6. To summarize , the Gobang network gaming and porting have been realized in this system .

    综上所述,本系统实现了五子棋网络游戏以及游戏的移植。

  7. Gobang procedure arranges which with the tree .

    用树编的五子棋程序。

  8. Gobang Terminator is a Gobang the game , nothing to play down the play .

    五子棋终结者,是个五子棋的小游戏,没事就下来玩了玩。

  9. Design of Playgame Intelligence in Gobang

    五子棋中的博弈智能设计

  10. Gobang man-machine to war , this is a section can calculate superiorly walks the law or superiorly the walking method source program , very good .

    五子棋人机对战,这是一段能够计算出最优走法或较优走法的源程序,很好的。

  11. Now , people have obtained success in Othello , Gobang , chess with computer game , however , Chinese chess computer game which has huger searching-tree , is still at the initial stage .

    目前黑白棋、五子棋、国际象棋等棋类的计算机博弈已经取得了成功,而博弈树更为庞大的中国象棋计算机博弈尚处于萌芽阶段。

  12. The paper presents the formal description of the gobang and explores a strategy for solving the corresponding game problem , proposing a goal-oriented optimal α - β search strategy with the good unification of both the velocity and the precision .

    本文给出五子棋的形式描述,并探讨相应博弈问题的求解策略,提出一种面向目标的最佳α&β搜索策略,以达到速度和精度的较好统一。

  13. Taking gobang as an example , this paper proposes the base scheme for solve game problem by adopting the notion of genetic algorithms instead of search tree , and makes some exploratory work on the design of fitness function , it also provides with requirements for designing fitness function .

    以五子棋为例,提出了用遗传算法代替搜索树法解决博弈问题的基本方案,并对适应度函数的设计作了一些有益地探索,给出了设计适应度函数应满足的必要条件。