Gobang
- 网络五子棋
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Development of GoBang Mobile Games System Based on J2ME
基于J2ME的五子棋手机游戏开发
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How to Use WinSock to Design Gobang in Internet
用WinSock实现网络五子棋游戏
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Gobang Algorithm Research and Think
五子棋算法的研究与思考
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Network Gobang , has networking features , but also has Gobang algorithm , the double benefit .
网络五子棋,有网络功能,也有五子棋算法,一举两得。
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Parallel Implementation of Gobang AI with Self-Learning Ability
并行实现有自学习能力的五子棋AI
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To summarize , the Gobang network gaming and porting have been realized in this system .
综上所述,本系统实现了五子棋网络游戏以及游戏的移植。
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Gobang procedure arranges which with the tree .
用树编的五子棋程序。
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Gobang Terminator is a Gobang the game , nothing to play down the play .
五子棋终结者,是个五子棋的小游戏,没事就下来玩了玩。
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Design of Playgame Intelligence in Gobang
五子棋中的博弈智能设计
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Gobang man-machine to war , this is a section can calculate superiorly walks the law or superiorly the walking method source program , very good .
五子棋人机对战,这是一段能够计算出最优走法或较优走法的源程序,很好的。
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Now , people have obtained success in Othello , Gobang , chess with computer game , however , Chinese chess computer game which has huger searching-tree , is still at the initial stage .
目前黑白棋、五子棋、国际象棋等棋类的计算机博弈已经取得了成功,而博弈树更为庞大的中国象棋计算机博弈尚处于萌芽阶段。
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The paper presents the formal description of the gobang and explores a strategy for solving the corresponding game problem , proposing a goal-oriented optimal α - β search strategy with the good unification of both the velocity and the precision .
本文给出五子棋的形式描述,并探讨相应博弈问题的求解策略,提出一种面向目标的最佳α&β搜索策略,以达到速度和精度的较好统一。
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Taking gobang as an example , this paper proposes the base scheme for solve game problem by adopting the notion of genetic algorithms instead of search tree , and makes some exploratory work on the design of fitness function , it also provides with requirements for designing fitness function .
以五子棋为例,提出了用遗传算法代替搜索树法解决博弈问题的基本方案,并对适应度函数的设计作了一些有益地探索,给出了设计适应度函数应满足的必要条件。