虚拟人
- 名virtual human;visual human
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中国力学虚拟人颈椎建模与基本问题研究
Research on Cervical Spine Modelling and Basic Issues of Mechanical Visual Human of China
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Web环境下的三维虚拟人模型研究
An Research for 3D Virtual Human Model Based on Web
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基于Agent的虚拟人情感交互建模技术研究
Research on Affective Interaction Modeling of Virtual Human Based on Agent
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从计算机信息科学和工程学角度,在分析感觉、知觉两面性、二重构造性的基础上,提出了基于混合Agent的虚拟人情感交互模型。
The affective interaction model of virtual human how based on Agent is presented .
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虚拟人是3D动画中最丰富的因素,因此虚拟人动画描述语言是当前研究的一个热点。
Therefore , virtual human animation description language is a hot topic of current research .
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基于Agent与VRML三维拟境系统中虚拟人的实现
Implementation of Virtual Man in Virtual Environment Based on Agent and VRML
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虚拟人(virtualhuman)是人在虚拟环境中的几何特性与行为特性的表示,是计算机科学领域的一个新兴研究方向。
Virtual human , the representation of the geometric and behavioral characters of human in the virtual environment , is one of the new research areas of computer science .
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虚拟人(virtualhuman或computersynthesizedcharacters)是人在计算机生成空间(虚拟环境)中的几何特性与行为特性的表示。
The virtual human , who is can also be named as computer synthesized characters , expresses the geometry and behavior characteristics of human in the virtual environment .
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基于环约束的虚拟人动态LOD技术
Dynamic LOD Based on the Ring Constraint for Virtual Human Models
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提出了虚拟人在3D障碍环境中进行漫游的路径规划算法,该算法以虚拟环境的表示为基础。
This paper presents a path planning algorithm about virtual human walkthrough in 3D obstacles environments , which is based on the representation of virtual environments .
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最后,开发了基于Maya的虚拟人运动控制系统。
At last , a virtual human motion control is developed .
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基于位置/变迁Petri网设计并实现了动素层,基于面向对象的技术设计并实现了动作层,涵盖了绝大多数虚拟人执行维修操作的动作,基本满足了维修仿真的需求。
Motion elements are designed and realized with place / transition Petri net , and action units are realized with the OOP method .
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介绍了一种在3D拟境中构建虚拟人的新方法,该方法基于VRML和Agent技术。
In this paper , a new way of creating a virtual man in 3-D virtual environment based on the technique of agent and VRML is given .
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虚拟人序列图像的三维重建,处理对象是三套数据集:CT、MRI和彩色断层图像,方法包括体绘制和面绘制。
Surface reconstruction and volume reconstruction , the two methods are used to rebuild VCH data , which includes three groups of images : CT , MRI and true-color section images .
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目前,在人体模型、人体信息的数字化领域,正在进行着或将要进行几个大规模的研究计划,如美国的可视人计划(VisibleHumanProject,VHP),虚拟人计划(VirtualHumanProject)等等。
There are several research projects which are being carried out or will be carried out in this field , such as the visible human project ( VHP ) and the virtual human project .
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方法:采用中国虚拟人“女性1号”CT图像和MRI图像;应用非线性有限元方法进行生物力学分析。
Methods : CT and MRI images of the foot of Virtual Chinese Human " female No.1 " were adopted , and the finite element method incorporating geometric and material nonlinearities was used .
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提出了基于RRT的虚拟人操控规划求解方法。
A uniform RRT based manipulation planning framework for virtual human has been proposed .
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引入生物力学的肌肉功能模型(MuscleFunctionModel,文中简称为MFM)概念,将其简化用于计算虚拟人的肌肉力。
Then introduced the bio-mechanical muscle function model ( Muscle Function Model , in the text referred to as MFM ) concept to virtual human , and calculated its muscle power of virtual human with simplified MFM .
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经过刚体与非刚体配准后,虚拟人数据与MRI数据基本达到对位重合,在同一幅图像上既能显示虚拟人数据集中的神经结构,又能显示病人MRI数据中的病变部位。
After rigid and nonrigid registration the CVH and MRI images coincide with each other basically . The neural structures in visible human data and pathological area in MRI can be shown at the same image .
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其中使用的技术对于场景重构和物证主要是基于图像的绘制技术(IBR),嫌疑犯的模拟则采样了虚拟人的建模技术。
The technology used constructed to the scene again and the material evidence is mainly the technology of image-based rendering ( IBR ) .
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用Z方法检测地形高度,将相交矢量放在虚拟人基部节点位置,测到线段与地形交叉,更新虚拟人位置。
The terrain elevation was detected with Z method , intersect vector was put on the base point of virtual human , and the intersection between segment and terrain was detected and the position of virtual human was changed .
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结论:基于中国第一号虚拟人数据集,用3-D软件可以实现鼻部颞骨部分解剖结构三维可视化,便于对该部解剖结构的观察和理解。
Conclusion : The results show that 3D slicer may be used for the 3-dimensional visualization of parts of anatomic structures in the nose and temporal bone area based on the first virtual human data , thus facilitate the observation and understanding of the anatomic structures in this area .
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在DXVHSDK的基础上,本文开发了一个可以控制虚拟人运动的原型系统。
Using DXVHSDK , we develop a prototype system which can control virtual human 's motion .
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2002年人类基因组计划提出者DeLice教授提出为期100年的虚拟人计划建议。
In 2002 professor DeLice , presenter of Human Genome Project , sponsored global-wide virtual human project .
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虚拟人是产品人机设计中的有效辅助手段,是计算机辅助人机设计的基础。本文分析了虚拟人研究现状,提出了基于H-anim标准的虚拟人仿真。
In order to develop the realistic virtual human adapted to computer aided ergonomics design , this paper ana-lyzes the background of virtual human study and presents the way of virtual human simulation based on H-anim .
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最后,系统的研究了虚拟人在虚拟环境中的路径规划算法和碰撞检测算法,通过调用Direct3D库函数实现虚拟人在三维场景中的人机交互控制。
Finally , we systematically study simulation training system and path planning algorithm for virtual human in its virtual environment . We realize the man - machine control of virtual human in Three - dimensional Scene from adjusting direct 3D function .
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本文旨在通过对人体动作的研究,形成一套基于人动作分解的方法,结合动素概念和模特法(MODAPTS)的优点,计算虚拟人的工作时间。
And a method based on the decomposition of human movements is formed . The advantages of therblig concept and Modular Arrangement of Predetermined Time Standard ( MODAPTS ) are combined to calculate the working time of the virtual humans .
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为实现适合网络定制设计的虚拟人仿真,提出基于H-anim的虚拟人仿真方法。
In order to develop the realistic virtual Human adapted to web-based customization design , it is presented the way of virtual human simulation based on H-anim , and fulfilled the parametric geometrical model and Joint animation of virtual human according to the joint architecture defined by H-anim .
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数字化虚拟人计划具有重大意义,目前尚未能完成神经系统的构建工作,迫切需要一种提取神经信息的有效方法。
The digital virtual human project has a very important sense .
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虚拟人的步行和跑步运动控制方法的研究
Research of Walking and Running Locomotion Control Methods for Virtual Humans