scene rendering
- 网络场景渲染;场景绘制
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Investigation of Virtual Scene Rendering Techniques Based on Geometry and Image Combination
基于几何与图像结合的虚拟场景绘制技术研究
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Experiments show that real-time scene rendering can be achieved .
实验结果表明,本文提出的模型和算法可以实时地完成场景绘制。
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The algorithm had good performance in distributed scene rendering .
实验表明,该算法用于场景的分布式绘制中可以取得满意的效果。
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A Framework for Lighting Detection and Scene Rendering in AR Environment
增强现实场景光源的实时检测方法和真实感渲染框架
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Research on Scene Rendering Technology of 3D Game Rendering Engine Based on LOD
基于LOD的三维游戏渲染引擎场景绘制技术的研究
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The search of spatial data is an important course that will affect scene rendering .
空间数据的搜索是影响场景绘制的重要过程。
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Research of algorithms of complex web-based 3D scene rendering
基于互联网的3D复杂场景渲染算法研究
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Terrain rendering is a significant composition of three-dimensional scene rendering .
地形绘制是三维场景绘制的重要组成部分。
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Realistic Scene Rendering of Ocean Based on GPU in Marine Simulator
航海模拟器中基于GPU的海洋场景真实感绘制
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Hardware Acceleration in Scene Rendering of Three Dimension GIS
三维GIS场景绘制中的硬件加速
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The Terrain Scene Rendering Algorithm Based on Triangle Binary Tree Adapting Meshes
基于三角形二叉树适应网格的地形场景绘制算法
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The system emphasizes on rendering of 3-D terrain and reality scene rendering .
系统侧重于三维地形的表示和真实感场景的渲染。
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Research about cooperative control of scene rendering for distributed virtual reality system with real-time synchronization multi-interaction
分布式多交互虚拟场景渲染的协同控制
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In order to achieve good performance , traditional scene rendering algorithms often use low-precision terrain models .
传统的场景绘制算法为了达到性能的要求,往往采用低精度的地形模型,因而无法营造形象、逼真、震撼的游戏场景。
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Mainly introduce the modeling methods of sunlight and skylight and current works on outdoor scene rendering .
主要介绍太阳光和天空光的建模方法和现有的一些室外绘制的工作。
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Study of Image-Based Non-PhotoRealistic Scene Rendering
基于图像绘制的非照相真实感场景绘制技术研究
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Thanks to the development of science and technology , the gathering of 3D geography information and 3D scene rendering by computer is reality nowadays .
随着科学技术尤其是计算机技术的发展,三维地理信息数据采集和计算机模拟三维场景已成了现实。
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A Terrain-based 3D Scene Rendering Algorithm
基于地形的三维场景绘制方法
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The client side is mainly responsible for scene rendering , model management , communicating with server side , character animation and the interaction with users .
客户端主要负责场景的渲染、模型的管理、与服务端的通信、角色动画、以及与用户的交互等功能。
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Fog rendering technique is one of the very important branches of real-time graphics rendering technique and supportable technique of advanced 3D scene rendering special effect .
雾化渲染技术是3D实时图形渲染技术重要分支之一,也是高级3D场景渲染特效的支撑技术。
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In the proposed three aspects of the work , shader is basically designed for 3D scene rendering whereas stroke reconstruction is for 2D images .
在本文提出的三方面工作中,shader主要面向3D场景,其用户可定制性和这种可定制性所带来的艺术表现样式的多样性是shader的主要优点,而笔划重建面向二维图象。
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The texture mapping technology based on satellite images can make geographic scene rendering more realistic , with no extra requirement of geometrical details of scenes .
基于卫星影像的纹理映射技术,能够在不增加场景几何细节的前提下,大幅度提高地理场景绘制的真实感。
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The results show that : in the condition of ensuring the scene rendering speed and visual authenticity , our algorithm can get a real-time animation with 30,000 people .
实验结果表明:在保证场景的渲染速度和视觉真实性的条件下,能很好的实现30000人的实时动画。
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Chinese Ink-Wash Painting-based 3D Scene Rendering
基于水墨艺术作品的三维场景渲染技术
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Laborious modeling and complicated calculation in traditional geometric method will be improved in image_based technique on rendering which is a new approach with an efficient real time scene rendering .
基于图像的绘制技术能够克服传统的几何方法建模繁琐、计算复杂的缺陷,因而是一种高效的实时虚拟场景绘制新方法。
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By utilizing the technique to sample the generated texture , the reality of scene rendering can be enhanced while the time for transferring different LOD texture data is reduced .
通过该技术实时采样生成纹理,一方面能够增加场景绘制的真实感,另一方面能够节省不同LOD纹理的传输时间。
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VPES consists of four basic functional components : the scene rendering module , the virtual entity constructing module , the force interaction module and the collision detection and response module .
VPES包含四个模块:场景渲染、虚拟实体模型、作用力模块以及碰撞检测与反应的处理模块。
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Panorama image generation rendering technology is an important research in recent years , which build the image projected by the model of the virtual scene rendering , you can express the surrounding environment information completely .
全景图生成是近年来图像绘制技术的重要研究内容,它通过对图像构建投影模型进行虚拟场景的绘制,可以完整的表达周围环境信息。
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The air resistance model achieved good effects in stabilizing the cloth model . The simulation program was developed using Microsoft Visual C + + 6.0 . OpenGL was used for 3D scene rendering and animation .
本文的仿真实验程序在MicrosoftvisualC++6.0集成环境中开发,三维图形渲染绘制与动画使用OpenGL。
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How to satisfy the computer graphics demand for the large dataset computation visualization , immersive virtual reality and huge scale scene rendering is a crucial problem that should be solved in computer graphics field .
如何满足大规模数据集科学计算可视化、沉浸式虚拟现实和巨型场景绘制等应用领域都对计算机图形绘制能力的需求已经是计算机图形学领域亟需解决的问题。