media stream

美 [ˈmiːdiə striːm]英 [ˈmiːdiə striːm]
  • 网络媒体流;流媒体
media streammedia stream
  1. Research on model of media stream applications based on distributed components

    基于分布式构件的媒体流模型研究

  2. Research on distributed component and CORBA based media stream application model

    基于CORBA的媒体流构件模型

  3. Analysis on the Application of Media Stream Technology Based on Campus Network

    浅析基于校园网络的流媒体技术应用

  4. Error Control and Recovery Technology in Real-time Media Stream Transmission

    实时流媒体传输中的差错控制与恢复技术

  5. A Discussion of the Media Stream System in Campus Networks

    基于校园网的流媒体系统方案探讨

  6. P2P Scheme for the Media Stream Multicast Based on Density Tree

    基于密度树的P2P视频流多播

  7. Research on P2P-based Live Media Stream System and Its Optimization

    基于P2P的流媒体直播系统研究及其性能优化

  8. Network Media Stream has become one of the most potential Internet applications in recent years .

    近年来,网络流媒体已经成为互联网上最具有发展潜力的应用之一。

  9. Secure Group Communication Applied on Media Stream Transport

    安全群组通讯在流媒体传输方面的应用

  10. The design of a buffer architecture for multi - media stream microprocessor

    一种用于多媒体流处理器的缓冲器体系结构设计

  11. Based on this analysis , the thesis introduces a SIP system performance test method with media stream transmission .

    在此分析的基础上,本文提出了带有媒体流传输的SIP系统性能测试方法。

  12. The latter used the RTP protocol to transmit media stream .

    后者使用RTP进行实时流媒体的传输。

  13. Multithread I / O Control of Media Stream of Uncompressed Digital Playing System

    无压缩数字播放系统中媒体流的多线程存取控制策略

  14. Multi-path transportation of media stream over Ad Hoc network

    流媒体在adhoc网络中的多路径传输

  15. However , it is expected that the origin is the origin of the media stream .

    不过,源流媒体的起源是可预料的。

  16. The Algorithm for Synchronization of Network-based Media Stream

    基于网络的媒体流同步算法

  17. Results Distributed component and CORBA based media stream application model , called CCMM , are proposed .

    结果提出一个基于CORBA的分布式媒体流构件模型CCMM。结论CCMM实现了异构平台开放接口,有利于不同平台的媒体服务和客户进行交互;

  18. Layered multicast with receiver driven congestion control is a typical way for media stream distribution .

    流媒体分发的一种典型实现方法是采用具有接收方驱动拥塞控制机制的分层组播。

  19. By contrast , element time is the relative time , usually to the start of the current media stream .

    相对而言,元件时间是相对时间,通常相对于当前的流媒体开始(播放的时刻)。

  20. Realization on NAT Traversal of SIP Signaling and Media Stream

    SIP信令与媒体流穿透NAT的实现

  21. Information hiding technique based on bit - stream recomposition recompose the secret stream and media stream .

    基于码流重组的信息伪装方法是通过修改媒体数据,将秘密数据与媒体数据重新组合在一起,并且保证得到的媒体数据仍然可用。

  22. Disable script commands to be invoked and rich media stream content when playing in a web page .

    在网页中播放时,禁止调用脚本命令和富媒体流。

  23. The method aims at objectively evaluating performance of the whole SIP application system by adding media stream transmission mechanism to SIP signaling testing .

    该方法通过在SIP信令测试过程中引入媒体流传输机制,对SIP应用系统的整体性能进行全面客观的评测。

  24. It can evaluate the whole SIP system performance with media stream transmission as well as the pure SIP signaling processing performance without media stream transmission .

    SIPGen既可以支持没有媒体流传输的纯SIP信令处理能力的测试,也可以支持带有媒体流传输的服务器整体性能的测试。

  25. The way of information communication which represents the future trends might have the character of real-time processing , mutual responding and media stream multiplexing .

    实时、交互、多媒体形式的通信方式成为未来信息化发展的必然趋势。

  26. Based on real-time media stream under end system , it proposes task path tree model of real-time media objects , prefetching and replacement algorithm is given .

    该文针对实时多媒体流,建立终端环境下的实时媒体对象的任务路径树模型,并给出该模型下的媒体流的预取和置换算法MO-VFT。

  27. The continuous media stream is usually transmitted with compression in order to reduce networks bandwidth , the much expensive resource , in distributed multimedia systems .

    在分布式多媒体系统中,连续媒体流采用压缩方式传输,以减小最昂贵资源网络带宽的使用。

  28. The other is media stream need a large number of network resource , lead to the fact , in the whole streaming media system , server is bottleneck .

    另外媒体流传输时需要大量的网络资源,造成服务器成为整个流媒体系统的瓶颈。

  29. The MSC simulation system has been achieved by realizing signals flow specified in the A Interface standard protocol and Short Message protocol and Media stream loop back .

    通过仿真标准A接口协议和短消息协议信令流程以及媒体流环回来实现仿真MSC系统。

  30. The media stream can be fast-forwarded or rewound , and playback can start at any point in the media .

    媒体流可以快进或后退,回放可以在媒体的任何一点开始。